PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Well, after a few hours of getting used to the new layout and setting things up how I wanted, I must say you've done an excellent job keeping the bulk of the features and making it A LOT easier to setup. Great work so far!
g1breel, If I understand what you're asking there isn't a horribly great way to break bars apart but you could use the BlankSpace bar to space stuff and then make it transparent. Not terribly elegant. As far as vertical bars, set the bars to left or right instead of center and they'll be vertical.
Riokou, We're limited by the anchoring options in the SecureTemplates. The SecureTemplates are designed around rows growing a certain direction and columns growing another. I don't believe there's a way to achieve a centered design.
silkfire, Open a ticket and include examples of the mobs/quests/etc... that you're seeing this with and I'll investigate.
When you're a DK; Rune bars keep disappearing when you open a map.. :(
/run PitBull4_Frames_player.Runes:Show()
ceate 3layouts or more,
then for each type like player, target, pet, pets target etc, pick one of the created layouts.
you can have different layout (shp/positioning/colours/bars etc) for every one frame.
Shefki, how difficult would it be to fix the so called "mob conversions"? For example, if in a quest, I have an item that turns an elite mob into a normal one, the elite border does not disappear. I have to deselect and the reselect the target to see the change. Please let the frame check for such an event. Also. If a mob is green (unattackable) and then turns neutral (attackable) the color of the health bar is still green, I have to deselect/reselect to see the health bar as yellow. Do you get me? Thank you!
Could UNIT_PORTRAIT_UPDATE help you?
Would it be possible to add options for customizing the anchoring of group frames? It would be nice if we could center them instead of them expanding to one direction (when in a 15-man BG, my centered 25-man layout looks lopsided, etc.)
Quick question though; in the old one, under colours, there was an option to set "Pet Happiness" bar colour, so that you could monitor your pet's happiness while not having to use that hideous icon. I don't seem to be able to find this feature in Pitbull4, and I'm hoping I'm just not looking in the right place. Can anyone point me in the right direction?
Shefki - You're right, I just copied my profile to the Global one and problem solved, same with the Lua/Dog Tag texts :) Thanks for the insight, and this is still the best frame mod to date hands down, keep up the great work everyone!
When you're a DK; Rune bars keep disappearing when you open a map.. :(