Project 2386
Project has not been updated for seven years, and is no longer compatible with World of Warcraft.
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Talented adds spec templates to the Talent UI.
Talented 3
Talented is getting a large update for wow 4. It will no longer replace the default UI but add a new Tab to it, with most of the previous functionality present.
There is an alpha release available on wowace. It's still missing some major parts, but it should give you an idea of the new interface.
Talented_Loader is no longer needed (and in fact will create problems if left installed, so remove it at once).
Update feature List
- Create and view templates for all classes and all pet types.
- Set a specific template as a target, and see it when you're spending your next talent point on level up.
- Apply complete templates with a single click, after a talent wipe.
- Hunters can view the spec of their pet and apply templates to them.
- Share your current build with other, or any template you've made.
- Import templates directly from the Blizzard Talent calculator, wowhead or wowdb.
- Export templates as URL to wowhead, wowdb or the Blizzard Talent calculator.
- Allow pet templates to be imported from and export to wowhead pet calculator.
- Inspection of other characters will also inspect their alternate spec, if they have one.
- A macro command /talented apply <template> allows to automatically apply a template based on its name.
http://www.wowace.com/addons/talented/tickets/82-pet-talents-crash-wow/
Sadly, I am unable to reproduce it at all, which makes correcting the issue difficult. If you have the time to try and provide a step by step description of how to reproduce this issue, please take the time to add a comment to the Ticket.
http://www.wowhead.com/talent#0xRfuiIocdbAuRuZfbczb
and i then got the error from talented
[05:03] Talented: "http://www.wowhead.com/talent#0xRfuiIocdbAuRuZfbczb" does not appear to be a valid URL!
I am running the v2.4.6b-release of talented.
Recently (just today) i updated my wow version and many addons ussing the curse client.
now im getting this error:
Date: 2010-07-04 10:26:50
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Talented\core.lua line 260:
attempt to index local 'template' (a nil value)
Debug:
(tail call): ?
[C]: ?
Talented\core.lua:260: SetTemplate()
Talented\core.lua:345: Update()
Talented\core.lua:334:
Talented\core.lua:331
(tail call): ?
[C]: ToggleTalentFrame()
[string "TOGGLETALENTS"]:1:
[string "TOGGLETALENTS"]:1
any clue on how to fix it?
I may not be able to fix this issue at all. I'll try to reproduce it. Does it occur only with Talented 2.4.6 ? Does it occurs with earlier version as well ? Are-you on the latest 3.3.5 client ?(I don't have yet access to it, as my account in the EU).
A little bit of troubleshooting I did may help you narrow it down. Using a different hunter I had laying around I noticed that I could get to the pet talent tree fine. Assign points, go back in, everything worked fine.
I then pulled up a saved pet template and set it as the target. If I clicked the button to go back to the pet's talents without closing Talented, I noticed that the boxes indicating the targeted talents were all in the wrong place. Closing Talented and then reopening it with the somehow corrupt targeting in place will crash the client.
This only occurs with version 2.4.6b of Talented, on patch 3.3.5 and 3.3.5a (that I know of).
You can manually semi-fix this yourself by editing your saved variables to remove the pet's target template. You won't have the target any longer, but you can at least open the talents once more.
For what it's worth, we were never seeing a "crash", and thus, no crash reporting tool. For us it was just a total client lockup, which often indicates some deadlock in the (sadly, non-watchdog-monitored) scripting engine.
Same thing here, also using the latest version from Curse. If it helps, I actually get an "out of memory" exception, which didn't happen before (say, two months ago, when I last played my hunter).
My own AddOn, SetTheory (http://wow.curse.com/downloads/wow-addons/details/settheory.aspx) integrates with Talented (and other AddOns/UI features) and allows you to create sets of AddOn configurations which can then be activated with a couple of clicks. For example, you can define a healing set that activates your talents, prompts you to switch in the correct glyphs, equips your healing gear, activates your healing buffs, changes your keybinds, configures your bars, activates the right indicators (e.g. Power Auras), loads different addons, change your unit frames and select profiles for any Ace-enabled addon. In short you can radically change your UI in a few seconds whenever you want to change play-styles.
There's much more you can do, find out more information at: http://wow.curse.com/downloads/wow-addons/details/settheory.aspx .
Thanks, Dan.
I find the glyph screen shows the wrong glyphs if I do a respec and don't use talented to do it (/usetalents [spec:1] 2;1 in a macro). I have to toggle the "view glyphs of alternate spec" on and off to fix the problem. If you account for the ACTIVE_TALENT_GROUP_CHANGED event for glyphs that should correct the problem.
another minor bug is that sometimes the icon for the spec you're viewing (primary or secondary spec) is sometimes incorrect. Occasionally I'll have a feral mainset and a balance offset, and see the balance icon for both sets.
Incidentally, It would definitely feel cleaner to have glyphs as a tab on the main screen instead of using a separate window. I'd also prefer buttons for main and offspec glyphs (the currently viewed glyph set's button is greyed, to show that's the one you have selected). You could still identify the currently active glyph set by whether the background is greyed out.
feature request: When importing a template from wowhead some indicator of the glyphs attached to that template.
/run Talented.db.profile.framepos.TalentedFrame = nil
/run Talented:LoadFramePosition(TalentedFrame)