Quick Auctions
Quick Auctions is an auction tool to help speed up auctioning large quantities of items, especially canceling. While primarily Quick Auctions is built for large quantities of items, it can work fine for a few auctions as well. A bit of tweaking is required to get optimal settings, but it is very flexible and smart enough that you can use it for more than just mindlessly undercutting auctions by 1 copper every time. Summary window and craft queues are included so you do not have to memorize every item and quantity you need. Shows total materials required to craft as well as allowing you to click from the craft queue to craft so no searching through everything.
Slash command: /qa (/quickauctions)
Groups
Groups are how you manage what items should be managed by Quick Auctions. You can set auction settings either as a default, or per group giving you flexibility over everything without having to duplicate your settings 50 times. There are no limits to how many items can be grouped, see the configuration in /qa config to set them up.
Mail
Includes a timer in the top left of the mailbox indicating how much time before new mail data becomes available, and if you are not using Postal then QA provides its own auto looting for mail. The auto looter will work with the timer on the mailbox cache so it will loot everything, wait until new mail is available and then keep looting.
Auto mailing can now be done per item or per group to any character you want. For example, you can setup your banker to send uncut gems to your jeweler and you can setup your jeweler to send cut gems to your banker. The auto mailer is intelligent in when it sends mail off, and works best when using QA mail looter. If you are trying to loot herbs from your mailbox while auto mailing them to your scribe, it will send mail off whenever it sees your inventory is full. Basically, if you have 4 open slots it will auto mail/loot with only 4 slots, no more clearing out your bags to loot mail anymore!
General options
- Smart undercutting - Instead of always using the undercut value, it will round it to the nearest gold piece if possible (10g99s -> 10g, 5g -> 5g - undercut price)
- Smart cancel - Cancels auctions a bit smarter than usual, will cancel an item if you can re list it at a higher price and won't cancel it if items are below the threshold
- Cancel with bid - Lets you choose if you want to cancel auctions with bids on them
Item options
- Auto mail - Automatically mail items directly to your banker that are managed by QA
- Post cap - How many of an item can be up at any one time (If you are undercut this number is reset)
- Post time - How long to post an auction
- Undercut - How much to undercut by
- Bid percent - How much bid should be set to as a percentage of buyout
- Threshold - Cap on how low an auction can go, if it'll be posted below the threshold price it won't be posted
- Per auction - How many items to post per an auction
- Fallback - If no other auctions are up, how much should it list an item for
- Fallback cap - How high above the fallback an item can go, helps prevent posting a single Frostweave Cloth at 100g if someone sets it at an extraordinary price
- Auto fallback - If the market price is below your thresold, QA will automatically post it at the fallback price
- Maximum price gap - How much of a price difference is allowed between the lowest and second lowest items before QA undercuts the second lowest, this will also cancel your auctions if the price gap gets too high
- Ignore stacks over - Allows you to ignore any auctions with a stack above X when determining price, useful if you want to post against the market price of 1 Abyss Crystal rather than the market price of posting 20 at once
What changed between 2 and 3?
While the configuration in QA2 was an improvement over the original QA, it still wasn't good enough. QA3 has a rewritten configuration and should be much easier for people to understand and use without having to learn to use QA through trial and error.
Scan speed has been increased quite a bit again and has been tightened up to reduce the chance of conflicts. In previous versions, QA would Query -> Wait 0.50 seconds -> Check Data -> Either parse it or wait 0.50 seconds, this made sure that whenever auctions were scanned all data was available including who posted them. The problem is, most of this data becomes available instantly after your initial 1-3 seconds. In 3 it's been changed: Query -> Check Data -> Wait 0.50 Seconds -> Parse or wait 0.50 seconds. Best case this means you will save 0.50 seconds per query (50 seconds/100 items), and worse case you won't see any speed increase.
Mail has been improved to make life easier for people, both a mail scrapper and a smarter mail sender were added. See the mail section above for more information.
Setting scope was improved, most basic options in QA including group settings have been moved to the global profile while server/faction specific settings can still be changed per profile. Letting you setup different profiles of how QA should handle different groups, without having to duplicate all of your group list over and over.
QA3 isn't done yet, and I have more planned still like summary improvements and easy buying of items
Recently, I re-installed the game ( back when we were all using qa2). I noticed that i started undercutting myself, either by accident or my config is messed up.
I am now on qa3, and i dont think my settings are wrong--but I am still undercutting myself.
My post cap is set at 2.
When i do my bag swap with my bank/post glyphs cycle, it seems to ignore that i already have 2 glyphs up when they are the only ones on the AH.
Perhaps my config is wrong, help please!
Shadowed described this himself just a bit lower. Sometimes it's helpful to check the comments just a little bit before posting because it can save you some time.
I got the same exact issue here. No names shown, and does not function. Also, the entry is in the config file.
For example, first batch, QA will put something up for say.... 5g
Then i try to put in my second batch, and he'll undercut it to 4g75s
And in some cases, this undercutting hits the "lowest ill put it on" and i cant put any other auctions for that item using QA, because it says "I cant put it lower than the price already up"
Why does QA tries to undercut itself?
1) You post at 20g
2) Someone else posts at 19g
3) You post at 18g
4) You cancel your auctions, you undercut your 20g auction and the 19g by someone else.
It's just a visual bug, since people keep complaining about it I'm just going to hack to stop it from showing.
I have countless stacks of Icethorn (for example) in my mailbox. I grab as many as my inventory can hold.
The are auctions up at 20g/stack. My undercut is at 10s. So QA will post at 19g90s. Once that's done, i go back to my mailbox, get the remaining Icethorn i had, and go back to list the rest, it will list them at 19g80s, undercutting myself despite there being no auctions in between. I'm checking the price they went up at on AuctionLite, QuickAuction Log, and the default UI's auction listing, proving it is not just a bugged visual.
Since i grabbed as many as my inventory can hold in the first case, it's not possible to cancel and relist.
To test what i had found, i made a second section of something that isnt on the auction house (Fine Thread), and made the fallback 10 silvers above the minimum. I put up three stacks at first, it goes at the fallback. I went and bought three more stacks, it posted at the minimum. The third time, it told me it couldnt be posted because it would be under said minimum.
With all respect to all your great mods, i fail to see how this is a "visual" bug. I hope my examples have explained a bit more what i wanted to describe.
If it truly is undercutting itself, then it's an unrelated issue to the fact that it looks like you undercut yourself through the log.
QA does also have a few ways to modify how or why it cancels, make sure you aren't misunderstanding a setting and causing it to look like a bug.
First, this is a wonderfull addon. I can't imagine how long I took a day to perform same tasks manually for hundred of glyphs...
There is just three points where I would really enjoy improvements :
1 - For the new engeneering arrows and bullet, they stacks by 1000. There is a lot of concurrency on my server on these items. As consequence, settings to undercut 1 item for 1 copper is 10 silever per stack. This is a way to much, as we can loose as much a 2 golds on a hour on peak time when everyone relist. Does there is an any way to add a per stack price checkbox to allow fine undercutting ? Here, I'll be even happy with a hack I can add in some lua files ;)
2 - I can't find engennering in the summary pannel. Does this is intended ? Do you need some translations to get this functionning (FRfr client).
3 - the qa traskill window is really nice, but from what I checked, it should be technically possible to add a top button we have to press to craft the next skill on the queue, or even better, to affect a shortcut to it. Nice when you need to click so many times a day on it xD.
If you need testers, don't hesitate and thanks again for all of these magics.
Thanks in advance for your time.
2) Not intended as much as never added, the summary is being redone though once I figure out a good way of doing it.
3) Just click the first row, which is the same as adding a button. There's no way to craft your entire queue at once, Blizzard doesn't allow it.
About 1, I checked the code, and I think I understand what you mean here. I'm trying to patch this, as I think there should be a way to do this without a lot of hacks. I'll post it for review if I succeed and the code remain simple.
About 3, I know about this limit, the only purpose is to bind a shortcut to the button ;) simpler than pressing the mouse when doing other stuffs ;) but, I think the job doesn't worth the code needed to do this ;)
again, thanks a lot, this addon save around 2 hours a day !!!!!
I don't want my main to send his flasks off to the banker every time I open the mail, but want them sent from my alchemy alt.
Incredible mod btw.