Rarity
NEW:
- Support for Cataclysm Classic (experimental)
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
In reply to Hitman3984:
Yes, it's a know issue that scanning the collection seems to take much longer for some users. Not an easy fix as I can't reproduce the problem. Please check the issues and related comments on WowAce for potential workarounds.
I'm doing this as a reply because trying to do a comment crashed.
regarding: Chewed-On Reins of the Terrified Pack Mule
Rarity is not showing this mount when mousing over Hexthralled Crossbowman, however it IS showing the mount if the Hexthralled Crossbowman is part of Goodspeed's Guard. I gather these are 2 different NPC's.
In reply to shomalala:
Yes, these are two different NPCs. I've added the missing ID now, it probably wasn't listed as a source on wowhead when I first added the item.
In reply to Hitman3984:
same problem here. it annoyed me to the point of turning rarity off.
In reply to Hitman3984:
I got the same issue :/
Are there any plans to port Rarity to Classic? I feel like it'd be a great addition!
In reply to KOVIKO:
As far as I know, there's no battle pets, no toys and hardly any collectible mounts on classic servers? I don't know if there's much of a benefit in having a separate version under these circumstances, although I'm not opposed to it either.
That said, I don't see how I could possibly test the addon when there are queues that last for several hours. So maybe after the dust has settled I can look into it if there really is demand for a classic version.
In reply to Cakechart:
Correct, there are no battle pets or toys in Classic, the only collectible mounts are Deathcharger's Reins, the two Zul Gurub mounts and the four AQ bug mounts as far as I recall, although both ZG and AQ aren't available yet, each arrives in a later phase release (phase 4 for ZG and phase 5 for AQ). There's also the Winterspring Frostsaber (afaik the Venomhide Ravasaur isn't available at all because the quest chain wasn't added until patch 3.2) and obviously there's the racial faction mounts as well as PvP mounts (phase 2), but I think that's pretty much it in regards to mounts in Classic. I'm sure somebody will correct me if I've missed any though! ;)
Here's a list of mounts on Classic Wowhead and there's also a guide: All Available Mounts And How To Obtain Them!
Not sure what's happening with the various annual events that have mounts available because pretty much all of them simply did not exist in vanilla WoW, Darkmoon Faire is probably the exception, but back in vanilla it was very, very different to what we have now in Retail (no Darkmoon Island and the Faire alternated each month between Elwynn and Mulgore).
While there are no battle pets in Classic there are companion pets: many purchased from vendors, while some are crafted and some are from loot drops.
I'd still like to see a version of Rarity for Classic though! ;)
In reply to RealGrizzlyUK:
Thanks, just what I thought. There really aren't that many items to track for Rarity, unless you want to use it to track your quest item drops (ha...ha...ha)!
I will look into it and if it isn't too complicated, maybe it could be done. No promises though as it doesn't seem like a high priority with the limited usefulness the addon would provide to Classic players.
Status: https://github.com/SacredDuckwhale/Rarity/issues/132
In reply to Cakechart:
Yeah, without the toys, battle pets and the large number of mounts there's not really much left, other than the companion pets. I believe there are actually more companion pets than mounts in Classic, plus everything is "per character" and there's no Collections so every mount and companion pet takes a slot in your bags and/or bank. That alone means that the majority of players won't really be "collecting" lots of mounts and companion pets.
As I said, I would like to see a version, but there's already way more for you to be dealing with so yeah, mark it as "Extremely Low Priority"! ;)
In reply to Cakechart:
Some players like me just want to farm a rare drop, or epic drop that have low drop rate.
for example:
- The Assassination Blade (sword) has 0.15 chance to drop from Hive'Ashi Drone in silithus.
- Precisely Calibrated Boomstick has 0.3 chance to drop from Gordunni Warlord in feralas.
U got the idea..
Some addon like rarity could make the farm less boring, and help to know how unluck we are.
Just a suggestion.
In reply to duhanhpc:
Yes, I recognize there is some usefulness in having a trimmed-down version of Rarity available for the Classic client.
I've updated the issue with some more details, though it will require a lot of preparation before it can reasonably be tackled.
This issue also causes a lock-up for about 10 seconds: https://github.com/SacredDuckwhale/Rarity/issues/120
Does anyone understand why (f.e. in Battle Pets section) for Brinstone Algan I see the correct zone (Nazjatar) but for Wriggler, Budding Algan and several other battle pets, the zone is empty. When I check the settings for those battle pets, they do not look different from the ones, where the Zone is displayed properly.
In reply to Dahustler1337:
This is because Brinestone Algan has waypoint data (for use with the TomTom addon) and the others do not. Rarity (apparently) uses the waypoint data to display the zone name, so if there isn't any it cannot display the zone.
The reason those items don't have waypoint data is that there are too many spawn points, so I didn't want to add all of them, while adding just one would be misleading.
Ideally, Rarity shouldn't rely on waypoints for the zone, but alas, this is how the original author has written it back in the day. I don't have time to rewrite the addon so it will probably have to stay this way for the foreseeable future. Sorry!
Would it be possible to make so you can open and close expansions as well like say i want to open the mounts section but all i want to see is bfa or bc or mop so this list isnt so long to have to scroll through
In reply to tednik:
Is it possible? Probably, yes. But I don't know if I'll have time to properly implement and test the feature right now, since there's lots of more important work to be done still :(
Status: https://github.com/SacredDuckwhale/Rarity/issues/128
Updated Rarity today. All of my previous collection data went with it...
In reply to bigfire:
The only scenario I'm aware of where this could happen is if you update your addons while the game is still running. And that's not related to Rarity, but a client-side issues since the files can be corrupted/deleted apparently if the code working with them changes at runtime, and then the game will reset them. Or something :/ I don't really know.
I noticed this while updating some other addons, though thankfully it never happened with Rarity. Addon updates otherwise only change the addon's code, not the database (Saved Variables). Sorry it happened to you!
I hope you are doing regular backups; in case you aren't there's even a backup in your Saved Variables folder that the client creates automatically for you, but it may no longer be helpful to you. Search for "Rarity.lua.bak" in your WTF folder and hopefully it will still be there!
In reply to Cakechart:
As it turns out, only the mechagon/nazjatar data went out of the window.