Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
All the bugs that use to cause problems for me were fixed and 99% working fine for me, The only thing I'm having an issue with very minor sometimes when players enter vechile type fights say last boss gate of setting sun SUF posts there raid frame as offline.
ty
Latest alpha should have fixed it already.
Shadowed:
No, nothing customized for text tags. It's basically a default install.
I understand what you said fine, you don't understanding how positioning works.
Perhaps you missed my point and what you suggested doesn't work. The Boss frame would need to grow outward from the center point. You allow for Right, Left, Up and Down but there is no option to grow OUTWARD (from a center point). Example? When you unlock the frames to adjust them manually, you will see that "Boss 3" is essentially your center point. If I center the frame on the screen based on that frame. Boss 3. It will only be centered for a 5 boss fight. What happens when there is anything less? The frames will be shifted to the side. If you don't want to support it that is your prerogative. I've been using SUF for 3 years. I was making a suggestion of something I would like to see.
Two different things from what you're talking about. The frame growth option is purely direction, which is controlled by how the frame is anchored. You might be able to manually position the frame in /suf (rather than dragging) to be anchored to the center, which would get you a center growth setup.
You will have to play around with it to see though, ultimately if that doesn't work it's not something I plan on supporting.
I wasn't sure how to post a request so I'm shooting it to you here. Is it possible to improve a little on the boss frame? Currently it is capable of growing "Up, Down, Left and Right". Is it possible to make it grow outward? Say for instance having a frame that is centered in an area and have the frame expand from a central point. Obviously as numbers of mobs grow in an encounter, having the bar grow left or right will not allow for the frame to be centered. Can you fix that in? I appreciate your effort of this. I'd like to stage the boss frame centered near the bottom of the screen but I fear the growing left and right will force the frames off-center. Thanks much.
I can confirm those bugs are fixed, thanks Shadowed.
Should be fixed
My namebar was class colored as in hunter, but now its just white. Castbar on playerframe gone. Cant enter config by using /suf.
Did you add custom text tags?
Current alpha errors out with:
v3.6.1-19-g97ea4a8 = lost castes bar!
i found it yeah under player general and yeah i was just being blind lol
No problem. Blizzard built in all of the extra work so I was able to roll it into SUF with minimal additional code.
Oh it might be under "General", one of those tabs.
btw thou thanks for putting the change of bar growth into the addon itself made my day ready that earlier
yeah i can remove the poer bar so it doesnt show as blocks but then when i turn that off dots apear next to the unit frame instead and i cant see anywhere to not show the dots unles i use the bar
It's just under "Bars"
i am just being really stupid or am i just blind but is there any way of totally removing holy power from the units as im using something else to track them.. i have turned off the bar but now have dots.. or am i just going to have to live with the dots?
@Thred
I had this same problem. Clicking "ResetHB" doesn't seem to perform any valuable type of reset for me, so I had to dig into the settings a little more. I did eventually figure it out, and I wanted to let anyone else know that's having the problem precisely how to fix it:
In HealBot, go to Skins>General and about 2/3 of the way down the page, there's an option that says "Hide party frames", which for me was checked. Next to it is a radio button that says "Include player and target", which was NOT selected for me. (I think this was selected in the past, and somehow got unselected.)
So I simply selected this radio button, closed Healbot, and reloaded the UI. Voila, no stupid Blizzard frames under my beautiful SUF frames. :D