Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
Since the addon was giving me bunch of errors, I decided to start with a clean slate, closed WoW, deleted the entire settings for SUF, and rebooted WoW. No more errors. I start enabling unit frames one by one, and the moment I enable one of the following unit frames, I get a LUA error:
Arena Target of Target Battleground Target of Target
Being a completionist myself, I had all the unit frames enabled, in case I would run into that content at some time. Not being much of a PvPer myself, I simply disabled them for now, but you might want to look into them. __________________________
The next thing I did was invite a guildmate to a group, convert the group to a raid, and assign myself as main tank. I then started targeting random people, and whoever I had targeted showed up as both the MT Target and the MT ToT. For my own Target, the ToT was often blank, and sometimes pointing towards a completely different character.
Hence, the MT ToT and MA ToT functionality are broken. They show the MT Target and MA Target instead of the MT ToT and MA ToT.
Nice now with the v3.10.6 update the Boss Frames works perfekt in all Boss Fights thank you 4 all the Updates Shadowed :)
@Shadowed
now wenn i unlock the Fames i only see 1 Boss Frame not the 5 Frames
I tryed the v3.10.5 Release and both Alphas is dosent works on Multi Boss Fights i was on the LFR @ Galakras and i only see 1 off the NPC in Boss Frames and no Boss / I tryed @ Klaxxis and it was only one Boss
(sorry 4 my englisch i from Germany :/)
i play now with the 3.10.3 and all Works but i need 2 play allways with the lastes Release version
Try latest alpha
Now it only works at Single Boss Fights not by Mullti Boss Fights
This is fixed in the latest release
In v3.10.4 Boss Frames only works in Multitarget Boss Fights not on Singletarget Fights in v3.10.3 the Boss Frames works in all Boss Fights why?
much love for tanks from the tank role :)
MT/MA ToT does work, but the position by default (until latest alpha) is broken. Offset the MT ToT frame by about 150 to fix it.
Hi,
The Main Tank Target of Target thing is not working correctly. It shows the Main Tank Target instead.
Also, I posted a bunch of things I came across here: http://forums.wowace.com/showpost.php?p=327626&postcount=749
Do you still check that forum, or should issues be posted elsewhere?
Thanks :)
You can't configure portraits in that manner, no.
Hi! I just installed this addon and fell in love with it! Grats on the great work! Quick question tho, because i sniffed around and couldn't find it: is there a way to make class portraits only show up for players, and not for NPCs? Thanks!
Latest alpha is working
lotddragon: Try latest alpha
angrysteel: It is not possible
Is it possible to change the font for specific frames using Tags? Currently i only see how to change the fonts globally.
If this is possible via tags, could you give me an example? I tried making a custom tag using:
Doesnt work, but im just trying things from the api wiki.
Just tried latest build and whenever I put the empty bar on myself, it blacks out my entire unit frame. When I put target empty bars on, it removes the numbers from their power bar.
Here is the LUA error I get:
Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:511: attempt to compare nil with number Time: 12/20/13 03:53:45 Count: 1 Stack: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:511: in function `PositionWidgets' ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:142: in function `Load' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:390: in function `SetVisibility' ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:105: in function `Reload' Interface\AddOns\ShadowedUF_Options\config.lua:215: in function <Interface\AddOns\ShadowedUF_Options\config.lua:205> Interface\AddOns\ShadowedUF_Options\config.lua:241: in function <Interface\AddOns\ShadowedUF_Options\config.lua:231> Interface\AddOns\ShadowedUF_Options\config.lua:255: in function <Interface\AddOns\ShadowedUF_Options\config.lua:245> (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...ns\ShadowedUF_Options\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...ns\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...ns\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>
Locals: <none>
Try latest lottdragon
TheCheat5: Try latest, I was able to replicate/fix it.
I was using Sunsong Ranch to test phasing, as that is the most accessible phase that is guaranteed to always separate players in to different phases right now. I've sort of given up on it though, since the user changing phases doesn't happen more often than party members, so theirs updating when they change phases is good enough. If you still want to get it working though, I can.
I have another issue with the empty bars, whenever I try to enable them my player frame goes black and I get
Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:502: attempt to compare number with nil Time: 12/17/13 19:30:14 Count: 1 Stack: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:502: in function `PositionWidgets' ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:142: in function `Load' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:390: in function `SetVisibility' ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:105: in function `Reload' Interface\AddOns\ShadowedUF_Options\config.lua:215: in function <Interface\AddOns\ShadowedUF_Options\config.lua:205> Interface\AddOns\ShadowedUF_Options\config.lua:235: in function <Interface\AddOns\ShadowedUF_Options\config.lua:231> Interface\AddOns\ShadowedUF_Options\config.lua:255: in function <Interface\AddOns\ShadowedUF_Options\config.lua:245> (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...ns\ShadowedUF_Options\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...ns\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...ns\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>
Locals: <none>