SilverDragon - Rare Scanner
SilverDragon
SilverDragon tracks rares in World of Warcraft. It will try everything possible to notice them and tell you about them.
How does it search?
Vignettes
Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.
Targets
If you mouse over or target a rare mob, SilverDragon will notice it.
Nameplates
If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares.
Macro
SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare, or bind it to a key. This is sort of a last resort.
Chat
Some rares yell in zone chat. If SilverDragon notices those yells, it'll alert you.
Dark Magic
This abuses detection of when Blizzard blocks attempts to call a protected function (TargetUnit
) to work out when you're in targetting range of a unit with a given name
This inherently causes in-game errors, so it is disabled by default. Enable in the addon config under Scanning / Dark Magic
.
By default it's less-aggressive, scanning through rares in the zone without known vignettes at a rate of 1/second. However, you can turn that rate way up if you'd like. You can also turn on an option to automatically hide the error messages it causes, but beware that this will potentially cause taint issues that'll leave you needing to /reload
eventually.
How will I know when a rare is seen?
Frame
When a rare appears, SilverDragon will pop up a frame that you can click on to target it.
Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.
Sounds
You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.
There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make sure you don't miss that sucker.
Messages
A notice can be sent to a number of places:
- your scrolling combat text
- your chat frame
- a channel in your chat frame (announcing it to your party, for instance)
- a popup window
- etc
History
A log of seen rares will be shown in a window, so you can easily glance over spawn times.
Other useful things?
Custom mobs
In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.
So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...
- Go to his wowhead page.
- Grab his id from the URL. It's
8666
. - Enter
8666
into the "add" field, and click "okay". - Play with your new kitten.
Yes, this example dates me.
Ignoring mobs
If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.
(Actually, Vern is ignored by default. But you get the idea.)
Alternately, right-click the close button for the popup and that'll ignore it as well.
Syncs
SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)
You can turn this off completely, if you want to be private about it.
Tooltips
Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.
Broker
SilverDragon includes a Broker plugin. It'll attach itself to the addon compartment and also your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.
Other addons you may find useful
- AppearanceTooltip: integrates with the SilverDragon loot popups and shows transmog-known status.
- ServerRestartSound: plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
- ObjectScanner: A few rares are hidden away behind interacting with world-objects like the Edge of Reality. These have to be localized individually, so you need to work out what they're called in your language and set up a watch for tooltips mentioning them. This addon does that bit.
- ButtonBin: a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.
In reply to Kemayo:
Sorry i'm confused. No matter what I do that drop down is always covering half the map. How do I do what you did?
Oh, sorry, I was showing a screenshot from the alpha version. It's out now as a release, so just update and yours will be like that.
In reply to Kemayo:
Thanks so much for implementing this change! Now all I need is a way to quickly go back and forth between rare detection like how Rarescanner does so I don't lose the loc on a rare that got pinged 2 rares ago and I'll be set! :D
That's actually in my to-do list -- I want to switch to a "stack" of alerts rather than reusing a single one.
The addon RareScanner has the frame popup even in combat, I'm just wondering why it's not possible with this addon if the same thing works with that?
I'm pretty sure it doesn't -- you made me curious, so I went and checked RareScanner's code, and it does all the same wait-for-combat-to-end stuff as I do. I've never actually used RareScanner so I'm not familiar with all its bits and pieces, so there might be some part of a frame it shows immediately in combat... but certainly the click-to-target bit is suppressed.
As for why we both do that: Blizzard restricts certain things during combat. One of those is changing the position / visibility of frames which can do things like target a mob. Another is setting the attribute on those frames to tell them which mob they should target.
Hi Kemayo,
1st thing 1st, thanks a lot for the recent changes made to SilverDragon regarding the ability to rescale the vignette and using an even cleaner skin for it (simple design approved).
In the same vein as my previous remarks regarding the fact of having the lesser congested screen possible while playing the game and using SilverDragon i was wondering if you could add a LDB support feature so that when something is detected by SilverDragon its name would appear inside of the LDB space that the player would have secured for the SilverDragon LDB plugin. So no vignette poping at all but just the name of the rare mob, chest or whatever else got detected by SilverDragon displayed inside of the LDB space secured by the player for SilverDragon while keeping the vignette functionalities that would allow users to click on the name of what just got detected by SilverDragon to have it targeted in the case of a rare mob for exemple.
That would be a great addition to SilverDragon and a big advantage of SilverDragon over all others rare/treasure scanner addons.
That's actually there already, mostly! It's just off by default -- if you go into the settings, into "Icon", you can toggle on "show last seen rare" and it'll put the name there.
It won't show for treasures, since that takes a different path. You also can't click to target, since I don't think there's a way to make a dataobject into a secureclickhandler.
I could make clicking it trigger the make-a-waypoint behavior, of course.
In reply to Kemayo:
Glad to read it. Thanks for the info Kemayo.
In reply to Kemayo:
Would it be possible to disable the text display inside the LDB when it is currently set to 'None'?
Yeah, okay, that'll be in the next alpha.
In reply to Kemayo:
Thanks a ton Kemayo. 👍
Hi there.
I've been using this addon for a long while and really love it but I have one request.
Could you maybe add an option that lets us disable the loot popup on the minimap only?
The only option I could find (Map Overlay-Tooltips) to disable it turns off both the map and the minimap. I sometimes hover over the minimap just to check what's there and then the tooltip of the loot gets stuck on my screen even after moving which means I then have to open the map to hover over something else for it to disappear.
Thanks in advance :)
I can't make the tooltip get stuck myself, so I optimistically suspect that I fixed that in yesterday's release. However, I'm totally okay with adding some more granular settings there.
Okay, see how the new alpha goes. I also adjusted the defaults for the minimap icons so they'll be less obtrusive.
it goes off every 1/2 second while in the Maw is there or could there be an option to mute certain mobs?
when it does go off they are not rare at the time
I've just put up a new alpha that makes it easier to pick mobs to ignore by achievement. For the Maw, this means you could ignore everything in the It’s About Sending a Message achievement, which is the bonus-bosses.
Is any options to completly disable countless new announces every crates in the world?! Even in garrison with resources!
I mean, yeah, it's in
Scan > Vignettes
.In reply to Kemayo:
But after disabling this method completly addon will stops announce also bosses like mechagon island, is it correct? Better separate option to turn off usless crates.
PS Yes, i see there some new chekbox (dynamic events or somthng), but it dosnt works with crates=\