Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Note: I took a tiny break from WoW (a decade), but recently started playing SoD. Be aware that this addon may not quite work yet.
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is easy to extend, and there were once many extra plugin addons out there that add functionality. However, there are unlikely to be any maintained ones currently.
There is a page with API information here.
Reporting issues
For now use comments.
Skada-1.0\Skada.lua:216: in function `UpdateDisplay'
Skada-1.0\Skada.lua:1680: in function <Interface\AddOns\Skada\Skada.lua:1646>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):158: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:132>
---
[2009/04/12 23:22:30-90-x2]: Skada-1.0\BarDisplay.lua:185: attempt to call method 'RemoveBar' (a nil value)
Skada-1.0\Skada.lua:216: in function `UpdateDisplay'
Skada-1.0\Skada.lua:1680: in function `UpdateDisplay'
Skada-1.0\Skada.lua:331: in function `DisplayModes'
Skada-1.0\Skada.lua:367: in function `RightClick'
SkadaDamage-1.0\Damage.lua:185: in function `click'
Skada-1.0\BarDisplay.lua:79: in function <Interface\AddOns\Skada\BarDisplay.lua:77>
Skada-1.0\BarDisplay.lua:133: in function <Interface\AddOns\Skada\BarDisplay.lua:133>
---
with newest r170-nolib
have some errors? but this is a very good UI !!
In TW WOW use~ show some errors
[2009/04/11 01:56:53-446-x1]: Skada-1.0\Skada.lua:488: bad argument #2 to 'format' (string expected, got nil)
Skada-1.0\Skada.lua:488: in function `Report'
Skada-1.0\Skada.lua:1007: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:561: in function `UIDropDownMenuButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
-[2009/04/11 01:20:53-446-x2]: Skada-1.0\Skada.lua:484: attempt to index field 'selectedmode' (a nil value)
Skada-1.0\Skada.lua:1007: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:561: in function `UIDropDownMenuButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
-Any ideas?
Both the Alpha and Release versions seem to be broken for the DPS sections. The alpha version (r168) throws Damage.lua:361: table index is nil bug, i'll get the lua error from the release version asap.
Skada-1.0\Skada.lua:1838: in function `UpdateBars'
Skada-1.0\Skada.lua:323: in function `DisplayMode'
Skada-1.0\Skada.lua:1602: in function `RestoreView'
Skada-1.0\Skada.lua:1978: in function `AddMode'
SkadaDamage-1.0\Damage.lua:430: in function <Interface\AddOns\SkadaDamage\Damage.lua:429>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (Ace3):496: in function `EnableAddon'
AceAddon-3.0-5 (Ace3):508: in function `EnableAddon'
AceAddon-3.0-5 (Ace3):589: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:575>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:414: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
it's almost the same as assessment but i have 1 suggestion,
maybe you could make an option to show your OWN Threat in the Threat Module in another color
greetings mTx
dodge, parry, block and miss should not all going in same 'missed' category...
block is not that important, but +hit rating and +exp rating effects the other 3..
+exp = reduces enemy dodge and parry
+hit = reduces your misses
You think it is possible to subcategory those 3 ??