Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:
- Skada Graphs: Adds graph display systems to Skada
- Skada DPSplusHPS: Useful add-on for Disc Priests.
- Skada Chat Frame Integrator: Integrates Skada in any chat frame.
- SkadaScroll: Provides additional options for scrolling the bar displays
- Skada Avoidance and Mitigation: Helps tanks benchmark their damage reduction performance via avoidance and mitigation
- Skada for Tanks: Adds information useful for evaluating a tank's performance
- Guild Skada High Score: Let's you compare a guild's performance.
- Skada_FriendlyFire: Display friendly fire damage done by players
- Skada Player Score: Generate combined performance scores for players.
There is a page with API information here.
Reporting issues
Suggestions and bug reports here. Bug reports in comments will be deleted.
Pets are merged, yes. The pet detection is not 100% though as of yet.
Some suggestions to bring it up to par with that mod (and your well on your way to a fantastic meter mod);
-Breakdown of hit/miss/crit (i.e: heals that hit for normal/heals that crit one step deeper then the existing break down of what types of heals were used)
-Apply Colors to dmg type or hit/crit colors for dmg/healing.
-An additive chart combining overhealing + actual healing for total healing.
-Multiple window support.
Has merge pets been included in the latest build? That's the only thing keeping me from using it at this time.
First this one once:
interface\AddOns\SkadaHealing\Healing.lua 11 attempt to call method 'AddMode' (a nil value)
the second one says: interface\AddOns\SkadaDebuffs\Debuffs.lua 59 attempt to call method 'IsDataCollectionActive' (a nil value) this one keep popping up infinite.
The most current (development) version can always be found on Curse's sister site, wowace.com.
Very nice work. Please keep it up.
fews things:
-For the fail bot, could you add the 'overdamage' condition, to check who dies on event? the fail bot register all relevant events, even the not lethals ones
-Boss are not recognized, at least in french (frFR) i checked the code, i saw you are using the 'worldboss' tag for Uint, it seems in french it's just 'boss'. Maybe you could use BigWigs events to check this, instead?
Fixed.
You can report to guild, raid, party in addition to /say in 1.0-5.
A few suggestions...
1. The option to display a non-rounded number. (12643 instead of 12.6k)
2. The ability to report to more than just /say.
I have really missed the left/right click functions from Assesment
Damage.lua
135 line and 143 line
local dmg = {playerid = srcGUID, playername = srcName, spellid = 6603, spellname = "Attack",
change
local dmg = {playerid = srcGUID, playername = srcName, spellid = 6603, spellname = L["Attack"],
Downloaded r41 and played around with it on a target dummy alongside Recount. I'm very excited about seeing a finished product, or even a beta. Any plans to implement mouseover tooltips for damage breakdowns? For example: hit/crit/dodge/parry on a specific attack. The drill-down style is great, but at the level of detail given in the breakdown by skill, it's a lot faster to glean information (and particularly compare numbers) by a simple mouseover rather than having to click twice.
andy52005, I have enabled the localization feature for Skada now, so you should be able to translate it from here.