Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:
- Skada Graphs: Adds graph display systems to Skada
- Skada DPSplusHPS: Useful add-on for Disc Priests.
- Skada Chat Frame Integrator: Integrates Skada in any chat frame.
- SkadaScroll: Provides additional options for scrolling the bar displays
- Skada Avoidance and Mitigation: Helps tanks benchmark their damage reduction performance via avoidance and mitigation
- Skada for Tanks: Adds information useful for evaluating a tank's performance
- Guild Skada High Score: Let's you compare a guild's performance.
- Skada_FriendlyFire: Display friendly fire damage done by players
- Skada Player Score: Generate combined performance scores for players.
There is a page with API information here.
Reporting issues
Suggestions and bug reports here. Bug reports in comments will be deleted.
Tried this out again today, and the settings are still not applied when u log in a new char or retsrt the game. I have to go to settings and change something before it applies the textures and last but not least the LDB Data feed isnt working, it only shows n/a on my DockingStation. It would be also coll if it could remember what kinda data it was showing last time i played, because everytime i log in it defaults back to only show the current fight and not total fights, what i prefer.
would it be possible under spells detail to include miss rate also?
You also do some testing in the parser (such as Damage.lua line 151) for:
Instead, you could simply use:
I was using the "Return after combat" option to switch to Threat while in combat and back to Damage when out of combat, are you saying that it will only record one or the other? I was hoping that this would replace both Recount and Omen, which I currently have set up to toggle visibility in the same way, but the damage meters is giving me no useful data :(
Do this: right-click a few times until you have a list of fight segments. Then click "Current". This fight segment will show the fight in progress. If, say, you are idling in Dalaran, this will instead show your last fight.
Now click on for example Damage. Enter a fight. Your meter should now switch to the mode you have set it to automatically switch to during combat, which is Threat in your case. Exit combat. Your meter should now switch back to Damage mode showing the fight you were just in.
The LDB seems to display a different dps than the DPS mode. Don't see why that would be the case. On my DK there was a 400dps discrepancy.
Also, having the title Skada, visible 99% of the time is pretty pointless. Whenever i exit combat, the LDB reverts back to the title, rather than just continuing to show the last clocked DPS, or whatever mode was selected, which seems more useful.
Regards,
Keep up the excellent work, and please don't go away from the light weight, modular idea you have going here. If users want a recount clone then they should use recount.
Also there Sould be a different bar limit for damage/healing/threat and for the spell details. (if want to look at my spells I want so see all, not only the first 10 but I only want to see top 10 dmg meters i.E)
Making it scrollable would also be a nice solution.
Also I'm missing some more details then just crit and hits (maybe average damge etc)
to the problem mention below: if you enable "only keep boss fights" it will reset the data in "current fight" imidiatly after leaving combat. You can't take a closer look at it befor it is merged in in the "total" section.
remove "only current boss"-option, and everything works fine but you have a lot more data stored.
the report and reset functions should also be reviewed. it takes to much clicks/time.
I like the Addon an very well, but it can't really compare to recount right now
All the options are set correctly too, I believe.
Alternatively, do you have the "Only keep boss fights" option turned on?
Skada Skada.lua
290 line
text = "Do you want to reset Skada?",
change
text = L["Do you want to reset Skada?"],
Skada\locale\enUS.lua
add
L["Do you want to reset Skada?"] = true
SkadaFailbot Failbot.lua
97 line
playermod.name = player.name.."'s Fails"
change
playermod.name = player.name..L["'s Fails"]
Everytime i report /skada report party.. it only reports the last mob killed.. so i then have to change the display to Total damage.. if you could add an option to change mode to total like you have for damage that would be great