Track-o-Matique
Track-o-Matique is considered obsolete due to the removal of the Improved Tracking talent in 4.0.1.
Thank you for your patronage.
Track-o-Matique
Automatic tracking of the current target's creature type. For the discerning PvE hunter.
First and foremost targeted at the talent Improved Tracking, but it seems like it may be useful even outside of that.
Regarding the 3.0.8 Imp. Tracking mechanics change
As you all know, Improved Tracking got completely changed with 3.0.8, largely obsoleting the then-current version of Track-o-Matique. It doesn't completely remove the usefulness of this add-on however, so version 2.7 introduces the concept of "lazy tracking". With lazy tracking on, it will only update tracking types if you're tracking something that wouldn't grant the Improved Tracking bonus. This leads to less time spent swapping tracking types, and more time pew-pewing :)
Usage
Track-o-Matique can be used in one of two modes - automatic or manual. When in automatic mode, it will notice whenever you change your target and update your tracking to that creature type, if possible and necessary (depending on whether "lazy tracking" is enabled). It automatically ignores targets that are dead or otherwise not attackable. If you're busy (e.g. casting Steady Shot or channeling Volley) when you swap targets, Track-o-Matique will queue up the tracking change and switch as soon as you stop casting - this way it is guaranteed that you'll get the most out of your Improved Tracking talent.
If you prefer to not trust an add-on in fully automatic mode, you can use the manual mode and just add /tom to your attack macro(s) to ensure whatever you're attacking is tracked.
Configuration
Track-o-Matique sports flexible configuration for when to enable automatic tracking:
- Only while in Party/Raid
- Only while spec'd for Improved Tracking
- Only while in Combat Some of these are also available as keybinds for quick-toggling.
Additionally, you also have the option of restoring your previous tracking type when leaving combat. This is quite handy to switch back to tracking of resource nodes (mines, flowers, etc) whenever you're not in combat.
If you PvP, you might want to consider using the "Ignore Druids" option, which will stop you from changing tracking every time a targeted druid shape-shifts.
All configuration is done via the regular Interface options screen (Escape -> Interface -> AddOns -> Track-o-Matique). You can also use /track-o-matique to jump straight to the config screen.
Localization
The later versions of Track-o-Matique support localization, and work with the following clients:
- US English
- German
- French (configuration screen not yet localized)
- Russian (may not be 100% localized)
- Spanish (configuration screen not yet localized)
- Chinese
Beta notes
Information about the latest beta releases (if any):
Other
If you liked this add-on, you might be interested in Ammo-matique as well.
Reporting bugs
If you find something that isn't working, please raise a ticket. I try to monitor the comments regularly, but if you raise a ticket I'll actually get an email about it, and won't miss it. Thanks!
Message: Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:255: attempt to concatenate field '?' (a nil value)
Time: 02/13/10 20:38:49
Count: 1
Stack: (tail call): ?
Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:255: in function <Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:241>
(tail call): ?
Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:349: in function `?'
...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:91: in function `Fire'
...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: (*temporary) = "PLAYER_REGEN_DISABLED"
(*temporary) = "PLAYER_REGEN_DISABLED"
(*temporary) = nil
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1
please replace this code:
------------------------------------------------------------
local index = self.type2index[targetType]
dprint ("Activating "..self.type2index[targetType])
self:SetTracking (index)
return 1
------------------------------------------------------------
on this (or similar):
------------------------------------------------------------
local index = self.type2index[targetType]
if index then
dprint ("Activating "..index)
self:SetTracking (index)
end
return 1
------------------------------------------------------------
i'm wondering if it is the normal behaviour of this addon not to change my tracking type back after the end of the fight...
f.e: i usually have tracking herbs active, so when i start a fight, the addon changes the tracking type to something that gives me the "improved tracking"-bonus.
after the fight i stll have, lets say "track undeads" active...
(german client)
greetings
If pain persists even after upgrade, please log a ticket and I'll have another look at it.
Some glitches in 3.3 tho, Hope to see those fixed =)
thank you for your time on this mod!
In terms of not switching tracking per mob, if that is really what you want, just deselect the "Lazy tracking" option.
Anyia, will you release a new version ?
- if the combat ends but I'm stunned and it hasn't worn off yet, track-o-matique gives up too early. It should re-try setting the tracking type every so often and give up after 10 seconds being out of combat. If it does end up giving up, or if I re-enter combat, then it should not forget my original before-first-combat tracking type! It should restore that original tracking after this second combat.
--
I can reproduce an error with Dwarf, usually when I'm set on "find minerals" (it becomes tracking type 1 on a dwarf):
[12:43:15] Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:248: attempt to concatenate field '?' (a nil value)
(tail call): ?
(tail call): ?
Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:248: in function <Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:235>
(tail call): ?
Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:326: in function `?'
...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
...\AddOns\ag_Extras\libs\AceEvent-3.0\AceEvent-3.0.lua:119: in function <...\AddOns\ag_Extras\libs\AceEvent-3.0\AceEvent-3.0.lua:118>
Then in that case I'm asking to keep that feature, and for an additional feature which forces a certain tracking type every time I exit combat.