EPGP/Guild Policy Example

Exceptions

  • 20man Raids
    • Boss Loot: MasterLoot, Roll MainSpec (+1) > OffSpec.
    • Random Drops: GroupLoot, All Need.
  • 40man Craft Reagents or Rep Turnins (banked)
  • 40man Patterns
    • first drop: given to guild crafter, or highest ranking member with the profession present.
    • subsequent drops: rolled by all member rank and higher that can learn it.
  • Splinter of Atiesh, Bindings of the Windseeker, Eye of Sulfuras
    • Decided by guild leadership.
    • If the member that has prio is not present highest ranking member eligible.
    • Player that is closest to completion has prio over others.
  • Ancient Petrified Leaf, Eye of Divinity, Tome of Tranquilizing Shot
    • Decided by class leader or by mutual agreement
    • Roll
  • Heads, Hearts or other items that double as Item rewards and Consumables
    • Role priority (which role gets the most benefit) > Activity (who will be available to use it) > Roll

Decay

10% applied after the last official 40man raid of the week (or before weekly reset).

Off-spec Discount

Item price is 25% (1/4) the full price.

EP Awards

Full time raid

  • 100 EP for on-time
  • 100 EP for not missing readycheck at half-time break
  • 100 EP for staying till end

Single Boss or short time raids

For example: Onyxia, Azuregos, Kazzak, Dragons of Nightmare. No half-time EP is awarded.

  • 100 EP on-time
  • 100 EP on kill

Progression bonus (Optional)

  • 100 EP extra at the end

Standby List (Optional)

  • 100 EP after afk check for standby at half-time.

Penalty (Optional)

  • -50 EP

40man raids with PuGs

  • EP Awards as normal for guild members.
  • Loot priority with /roll MainSpec (+1) > OffSpec
  • If winner is a guild member, GP added according to mainspec/offspec.

Raid Tier Deflation

Adjustment of Item GP and EP awards happens in three phases.

Guild is only raiding Tier1

  • Tier1 Items on T1 modifier (normal)
  • EP awards are 100

Guild is clearing Tier1 and progressing in Tier2

  • Tier1 Items on T1 modifier (normal)
  • Tier2 Items on T1 modifier (expensive)
  • EP awards in Tier1 raids at 100
  • EP awards in Tier2 raids at 100
  • Progression bonus given for Tier2 raids

Guild has cleared Tier2

  • Tier1 Items on T2 modifier (cheap)
  • Tier2 Items on T2 modifier (normal)
  • EP awards in Tier1 raids at 50
  • EP awards in Tier2 raids at 100

Similarly when moving into higher raids.