Deus Vox Encounters
Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.
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Features
- Automated: Activation, starting, and stopping of encounters is automatic
- Flexible alert system:
- Customizable timer bars
- Color
- Texture
- Font
- Width
- Spell icons
- And more...!
- Customizable full screen flashes
- Duration
- Transparency
- Oscillations
- Color
- Customizable sounds: Packaged with 18 distinct ones
- All alerts can be adjusted for all encounters
- Audio countdowns can be activated for certain encounter alerts
- Customizable timer bars
- Raid Icons: Marking on important events with an icon of your choosing
- 3D Arrow: Directional arrows tells you where to go on important events
- Two types:
- Away: Directs you to run from a player or a location
- Toward: Directs you to run to a player or a location
- Ability to play a sound when shown
- Displays your distance, to a player or location, in game yards
- Two types:
- Encounter Pane
- Boss health tracking gives you more awareness of fights
- Engage timer tells you how long you've been fighting
- Shortcut buttons provides easier access to common commands
- Conditions to show the pane only when you want to
- Version Check: View addon and encounter versions of raid members
- Distribution System: Allows you to send encounters to the raid or individual players
- Profile System: Switch settings between your characters
- Modular Design: Encounters are loaded in appropriate zones
- SharedMedia support
Getting Started
When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:
- Stop Icon: Halts the current encounter (you should rarely have to do this)
- Menu Icon: Opens the configuration dialog
- Lock Icon: Toggles frame anchors
- Windows Icon: Opens a drop down menu to show interface windows
Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.
Warlords of Draenor Update
- Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
- Party Module: Party support has been added.
- World Boss Module: World Bosses support has been added.
- Features: More new Alert Options and Spell descriptions on Options.
Implemented Encounters
- Highmaul: All bosses
- BlackRock Foundry: All bosses
- Hellfire Citadel: All bosses
- Warlords of Draenor Party: All bosses
- World Boss: All bosses
Localizations
Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:
- Korean (koKR)
- Russian (ruRU)
- Simplified Chinese (zhCN)
- Spanish (esES)
- Traditional Chinese (zhTW)
- Brazilian Portuguese (ptBR)
- Latin American Spanish (esMX)
Credits
- Code/Inspiration - RDX, BigWigs, DBM
- Coding and Testing - Mäev
- Pane Buttons - Kassay
- Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else
Is there a way to adjust the shadowstrike timer on Anub.lua to 30.5 seconds rather than 30? I don't mind editting the file each time I update, but having a 30.5sec timer seems slightly more accurate than a straight 30s timer.
HI just have a quick question, Does this addon do common auras like DBM/bigwigs. Meaning does it show stuff like so and so casted misdirect/pain suppression/shield wall?
Hello, is there any way to make all bars have the same color instead of going through each encounters' options?
I have a problem whereby the anchor bars (bars and arrows) appear on my screen whenever I zone into a raid. This has happened on multiple toons.
I am currently using the latest version of dxe
Is it possible to have it so custom timer bars with same names will replace the old one if recast?
I am wanting to insert my own custom sounds for the alerts, so rather than having a beep or a similar sound, I have created speech effects using Microsoft sam.
An example would be "Shadow Crash" spoken by Microsoft sam, which would then be attributed to the Shadow Crash warning on self for the General V fight.
Therefore I was wondering if anyone has any information on how I could go about this? I've managed to get the sounds to be recognised by Deus Vox and add them ingame. However to attribute them to an alert can only be done by removing the sound from a pre-existing alert.
For example - Alert 1 can be changed to be my new sound rather than the Alliance Bell, however I don't want to modify this as then it will change it for all other encounters that use Alert1, and it will be stupid having "Shadowcrash" alert for a stomp.
These are the 2 files I edited to get my soundfiles ingame and viewable :
Core.Lua - Lines 67 onwards Media.Lua - Lines 73 onwards
but I cannot see what controls, which alerts show up in the alert drop down menu. It just has the original 10 or so Alerts, whereas I want to have 15/20/30 new alert sounds to choose from.
Is what I would like to do possible?
However im getting this error every now and then...
Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:15: Cannot find a library instance of "AceGUI-3.0".
Time: 10/29/09 07:46:49
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `error'
Interface\AddOns\DXE_Loader\Libs\LibStub\LibStub.lua:23: in function `LibStub'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:15: in main chunk
Locals: (*temporary) = "Cannot find a library instance of "AceGUI-3.0"."
...what does it mean?
Keep up the incredibly good work!
@kollektiv, Oh, I should have realized that. I knew I had to change my own formula for getting the NPC ID, yet it didn't dawn on me that it would have to be changed within the addon itself. Sigh.
Thanks a lot for the quick responses! Best of luck on PTR, and I'll definitely keep in contact for writing modules of some of the more exclusive parses.
@pewpewarrows: Blizzard changed the format of GUIDs by shifting the npcid 2 hex digits to the left. On this line in Core.lua
change it to
It should be around line 145. And yes, the npcid I have is 36626
@kollektiv, I believe you're right. The in-game default Lua error displayer was even causing more errors as I used it, so I'll attribute that to Blizzard's end.
The only issue I was encountering tonight was that the module wouldn't start when we pulled Festergut. I had it scanning NPC id 36636 under triggers, and tracing 36626 as well. Is this the same id you have? If not, is there a reason perhaps that DXE wouldn't look to start the module?
@pewpewarrows: Even if AceLocale errors, it shouldn't break the execution of the addon. I think it has to do with blizzard's error reporter causing the real issue.
I'll gladly accept your modules. I already have Festergut and Marrowgar done, so I would probably merge the timers.
@kollektiv, thanks for the quick response. I did have DXE as a dependency. Out of frustration I backed up what I had and started from scratch with bare minimum files. I now have an actual Lua error appearing, entitled "AceLocale-3.0: DXE: Missing entry for 'Icecrown'".
The full error is: http://pastebin.com/m33cd0030
EDIT: Solved the problem. Under my individual boss .luas, I was setting zone = L["Icecrown Citadel"] and category = L["Icecrown"]. Apparently AceLocale doesn't have these by default, so I added them both to DXE_Loader's Locales.lua, right next to all the other zone names. Loaded perfectly.
On a related note, I'm sure you'll be writing your own boss modules for Icecrown, but I'll be happy to share my luas after each PTR push. I know with Coliseum and Anub'arak's Shadow Strike timers it was a pain to have so many different theories floating around about how to predict them with how essential stopping/interrupting them were to the fight.
@pewpewarrows: I can only think of one reason why it wouldn't show up; the DXE dependency is missing. When the loader scans for modules, it will only add ones that load on demand and not loaded. You shouldn't have to modify anything in DXE or DXE_Options to get it detected. Your .toc should look something like this. I just tried this on Test Realm and it works.
kollectiv, great addon, I'm a huge fan both as a cutting-edge raider and a programmer.
My question relates to adding your own bossmods to DXE. I've been trying in vain to add timers for the latest ICC bosses from the PTR, but I just can't get DXE to recognize my module. I'm made a new directory under AddOns named DXE_Icecrown with its own .toc. The .toc defines all the standard settings and dependencies, and sets X-DXE-Category to Icecrown and X-DXE-Zone to Icecrown Citadel. I have it load its own Locales.lua, and my first test mod for Lord Marrowgar: Lord_Marrowgar.lua. As far as I can tell, those two have no errors in them whatsoever. They have simple logic and are just there to see if I can get a new zone functional.
WoW loads the DXE_Icecrown module fine, and throws no Lua errors, but when I go to /dxe config and under Encounters -> Modules, only Coliseum shows up in the dropdown list. Icecrown comes next alphabetically, so I'm assuming DXE is hanging on loading it and stops going through the list to the rest (Vault, Sarth, etc). I can load Coliseum fine, but it appears my custom Icecrown zone module is causing it to choke.
Is there anything special I have to do in say DXE_Options or DXE itself to get it to recognize DXE_Icecrown? Have you ever encountered this before when adding a new zone?
Fixed in the latest alpha, I made a stupid mistake.
Was doing Sarth + 3 drakes today on 10 man, and I got this:
[2009/10/25 14:27:33-536-x32]: DXE-392\Core.lua:2011: attempt to index upvalue 'DEFEAT_NID' (a number value) CallbackHandler-1.0-5 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[9]":4: in function <[string "safecall Dispatcher[9]"]:4> <in C code>: ? <string>:"safecall Dispatcher[9]":13: in function `?' CallbackHandler-1.0-5 (Ace3):91: in function `Fire' AceEvent-3.0-3 (Ace3):119: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:118>
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