This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
glave: blizzard has reworked the alternate currency stuff which caused me to rework the vendor conversion method i was using. i hadn't actually realized it was operating properly before, so maybe i should re-evaluate this change. the current system should let you convert inks as a process option rather than via the shopping list. this is because it treats the vendor conversion as a recipe.
sarah: there's not really real documentation at the moment. i want to add that once things settle down a bit more. my intention is to add an api layer that will be all in the api.lua file, but i still need to think about how i want to do that. i started down one path, but i think i'm going to do it differently. you can look at the plugins folder to see how to integrate with some things and maybe ktq which seems to have plugged into the queue system.
you should be able to view your alt's shopping lists by selecting them from the player menu.
I mentioned this a few months back, but I'm still not seeing that you've done much, so I thought I'd give you a gentle reminder / nudge. One thing I really miss from the default trade skill window (and skillet as I recall) is their presence of colorblind display options.
This is something a lot of UI designers overlook, but around one in twelve people are color blind: it's something every UI designer should consider. The general rule here is simple: never use color as the only way to indicate useful information or as the only thing differentiating different items. The brightness of an item is pretty safe, but hue and saturation are problematic. (The most common offenders in my experience are color-coded lists, tables and graphs. The simple solutions here are: textual markers in lists & tables; and dotted lines & mouse-over highlighting for graphs.)
In the case of GnomeWorks, there are a couple color-coded list indications. The big one is the color coding of the skill-up classification into orange, yellow, green and gray. The most common types of color blindness can make orange vs green quite difficult to differentiate. This is something the Blizzard designers handled quite well by adding a color-blindness mode in the preferences. Its main effect is to put a [+], [++] or [+++] next to the name of a recipe, corresponding to green, yellow and orange. (Quest lists get the same treatment.)
For someone like me who is colorblind, this is actually a major defect. It is quite difficult for me to confidently differentiate green from orange in those screens. I actually just ran a session where I turned off GW temporarily: Crafting the prereqs manually is easier for me than having to guess at the color of each item.
The only other case I've noticed is the availability system. We talked before about checking for colorblind mode and putting some kind of textual annotation (like 15a to indicate 15 for alts). Yes you can get this information with mouse-over which is quite helpful. But that column is pretty useless for me (other than if it's zero) except as the place I need to mouse over to get the information.
I don't think these are hard changes. They don't even require you to add a preferences pane: Blizzard exposes whether color-blind mode is enabled as a global variable ENABLE_COLORBLIND_MODE. I'd be happy to take a pass at this if you want.
Lilsparky, the item count at moment its not working fine.
Example:
I have 4 herbs at bank (like 4 mageroyal), I queue a lot of glyphs (like 11) that used these herb/pigment/ink, but in all glyph say that there are 4 herbs at bank and sum ALL glyphs11 * 4 herbs and the summary shows 44 herbs at bank (only 4 are real), and say that need mill the 44 herbs to make inks, but there are not sufficient to mill nothing.
LS - thanks for the info! I LOVE the interfacing - esp since i can close tradeskill window and just have the queue up :)
would it be possible to make it where when you click/hotkey the Process button in the queue, that you can spam it and it not stop processing? Make it an option or where you have to hit the Stop button to stop processing? Sitting here mindlessly reading the news while spamming/spam-clicking would be awesome :)
there seems to be a problem with the ink of the sea conversion system. for some reason, it's not recognizing the vendor conversions in the queue system for some people. first thing to check is the vendor psuedo-trade (the bag icon in the trade skill button list). see if the ink conversions have been recorded. if they're there but the system doesn't want to convert them, then there's a bug some place that i need to fix.
as far as automated purchasing goes, yes it will be implemented. it used to be in the system, but it was causing problems for people because it was going crazy and buying too many items at times. i disabled it for now. you can click to buy from the shopping list. individual reagents can be bought by clicking the individual name or you can click the header (from vendor, for example) to purchase all of the items in that list.
Marthisdil: if you go to queue list and right click on INK with VENDOR window open you can change the source to "ink sea change" but need click on every glyph to change it..
Later on press the queue button start buy inks make glyphs etc.. working perfectly.
But how I can setup all queue at once to "ink change" or preference to change ink and not mill herbs. That's the question :)
Any info on Inscription on having stacks and stacks of Ink of the Sea in my bags, and when I queue up glyphs, Gnomeworks insists on me buying herbs to mill to make inks? :)
Also, not sure if I'm missing a shopping list of sorts somewhere, but being able to hit a button at the vendor to buy all that's needed would be awesome.
There are any way to set default action "use vendor to change sea ink and get the inks, before use pigments"? or easy form to change on all queue list items to use vendor before pigments.
I dunno how to debug this, but it seems that it isn't working what is craftable with what I have in my bags. I've recently reinstalled wow, are there extra addons I should have installed at the same time for this to work?
In particular I have 50+ Infinite Dust, 200+ Frostweave Cloth and 20 Eternium Thread and it isn't saying I can make any Frostweave Bags. :(
One thing that I'm noticing the last couple days especially is that, a lot of the time, my bags are popping open when i reload ui or log in. I don't have anything queued up. I suspect this may be related.
I have had the crafting window pop up a few times in addition.
I do have quite a few other add-ons around but I've been trying to disable the ones I would suspect. Actually, if I look at AddOn Loader's sequence of loads, it seems like it pops up right after LilSparky's Workshop is loaded. It may be a coincidence, but I wonder if LSW is originating this (possibly by way of Auctioneer or some other add-on?).
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glave: blizzard has reworked the alternate currency stuff which caused me to rework the vendor conversion method i was using. i hadn't actually realized it was operating properly before, so maybe i should re-evaluate this change. the current system should let you convert inks as a process option rather than via the shopping list. this is because it treats the vendor conversion as a recipe.
sarah: there's not really real documentation at the moment. i want to add that once things settle down a bit more. my intention is to add an api layer that will be all in the api.lua file, but i still need to think about how i want to do that. i started down one path, but i think i'm going to do it differently. you can look at the plugins folder to see how to integrate with some things and maybe ktq which seems to have plugged into the queue system.
you should be able to view your alt's shopping lists by selecting them from the player menu.
Another question: is there any way to see the shopping list when I'm visiting an alt?
That's often the time that I need it most.
Is there any documentation on the API for GnomeWorks plugins? How about the API to add items to the queue?
If the answer is look at the code that's fine.
Is the current revision (r60) reflecting its correct number in game? I've redownloaded twice over the past 2 days and it still shows r59 in game.
Also, possibly related, the vendor conversions for using the ink trader are suddenly no longer working at all.
sarah, i've added a ticket to remind me and to discuss the particulars of colorblind operation.
intangir, do you have anything in your queue?
Hey LilSparky,
I mentioned this a few months back, but I'm still not seeing that you've done much, so I thought I'd give you a gentle reminder / nudge. One thing I really miss from the default trade skill window (and skillet as I recall) is their presence of colorblind display options.
This is something a lot of UI designers overlook, but around one in twelve people are color blind: it's something every UI designer should consider. The general rule here is simple: never use color as the only way to indicate useful information or as the only thing differentiating different items. The brightness of an item is pretty safe, but hue and saturation are problematic. (The most common offenders in my experience are color-coded lists, tables and graphs. The simple solutions here are: textual markers in lists & tables; and dotted lines & mouse-over highlighting for graphs.)
In the case of GnomeWorks, there are a couple color-coded list indications. The big one is the color coding of the skill-up classification into orange, yellow, green and gray. The most common types of color blindness can make orange vs green quite difficult to differentiate. This is something the Blizzard designers handled quite well by adding a color-blindness mode in the preferences. Its main effect is to put a
[+]
,[++]
or[+++]
next to the name of a recipe, corresponding to green, yellow and orange. (Quest lists get the same treatment.)For someone like me who is colorblind, this is actually a major defect. It is quite difficult for me to confidently differentiate green from orange in those screens. I actually just ran a session where I turned off GW temporarily: Crafting the prereqs manually is easier for me than having to guess at the color of each item.
The only other case I've noticed is the availability system. We talked before about checking for colorblind mode and putting some kind of textual annotation (like 15a to indicate 15 for alts). Yes you can get this information with mouse-over which is quite helpful. But that column is pretty useless for me (other than if it's zero) except as the place I need to mouse over to get the information.
I don't think these are hard changes. They don't even require you to add a preferences pane: Blizzard exposes whether color-blind mode is enabled as a global variable
ENABLE_COLORBLIND_MODE
. I'd be happy to take a pass at this if you want.im also getting similar problems from herbs, it says i can craft a ton of inks that i dont have pigments to craft
also it stil doesnt let me buy inks from vendors or pull inks from bank for my queued items
also really weird i just noticed it says i have 10 'Mill Tiger Lily' for example, (it says 10 of each 'mill *herb*' in my INVENTORY)
i dont have any tiger lily btw, nor the pigment it makes
i did some milling earlier though the milling functionality seems very broken/incomplete
hmm.... lemme see if i can reproduce that. or maybe you can post your saved vars as an attachment for me to look at.
Lilsparky, the item count at moment its not working fine.
Example: I have 4 herbs at bank (like 4 mageroyal), I queue a lot of glyphs (like 11) that used these herb/pigment/ink, but in all glyph say that there are 4 herbs at bank and sum ALL glyphs11 * 4 herbs and the summary shows 44 herbs at bank (only 4 are real), and say that need mill the 44 herbs to make inks, but there are not sufficient to mill nothing.
Just to verify - the conversion entries are there in the system for ink vendor.
LS - thanks for the info! I LOVE the interfacing - esp since i can close tradeskill window and just have the queue up :)
would it be possible to make it where when you click/hotkey the Process button in the queue, that you can spam it and it not stop processing? Make it an option or where you have to hit the Stop button to stop processing? Sitting here mindlessly reading the news while spamming/spam-clicking would be awesome :)
I checked to see if the ink conversions were in place and they were. However, the reagent still listed as mageroyal.
there seems to be a problem with the ink of the sea conversion system. for some reason, it's not recognizing the vendor conversions in the queue system for some people. first thing to check is the vendor psuedo-trade (the bag icon in the trade skill button list). see if the ink conversions have been recorded. if they're there but the system doesn't want to convert them, then there's a bug some place that i need to fix.
as far as automated purchasing goes, yes it will be implemented. it used to be in the system, but it was causing problems for people because it was going crazy and buying too many items at times. i disabled it for now. you can click to buy from the shopping list. individual reagents can be bought by clicking the individual name or you can click the header (from vendor, for example) to purchase all of the items in that list.
Is there going to be an automated materials purchase from vendors added?
That function in skillet was one of the most important ones for me
Marthisdil: if you go to queue list and right click on INK with VENDOR window open you can change the source to "ink sea change" but need click on every glyph to change it..
Later on press the queue button start buy inks make glyphs etc.. working perfectly.
But how I can setup all queue at once to "ink change" or preference to change ink and not mill herbs. That's the question :)
Any info on Inscription on having stacks and stacks of Ink of the Sea in my bags, and when I queue up glyphs, Gnomeworks insists on me buying herbs to mill to make inks? :)
Also, not sure if I'm missing a shopping list of sorts somewhere, but being able to hit a button at the vendor to buy all that's needed would be awesome.
It's coming along great LS!
There are any way to set default action "use vendor to change sea ink and get the inks, before use pigments"? or easy form to change on all queue list items to use vendor before pigments.
what happens if you put those bags into your queue? does it tell you that you need to buy anything?
I dunno how to debug this, but it seems that it isn't working what is craftable with what I have in my bags. I've recently reinstalled wow, are there extra addons I should have installed at the same time for this to work?
In particular I have 50+ Infinite Dust, 200+ Frostweave Cloth and 20 Eternium Thread and it isn't saying I can make any Frostweave Bags. :(
One thing that I'm noticing the last couple days especially is that, a lot of the time, my bags are popping open when i reload ui or log in. I don't have anything queued up. I suspect this may be related.
I have had the crafting window pop up a few times in addition.
I do have quite a few other add-ons around but I've been trying to disable the ones I would suspect. Actually, if I look at AddOn Loader's sequence of loads, it seems like it pops up right after LilSparky's Workshop is loaded. It may be a coincidence, but I wonder if LSW is originating this (possibly by way of Auctioneer or some other add-on?).