For anyone having issues after 4.3 you have to replace lines 93-105 in the lua with the code below...
starting at line 93...
local numMacroIcons = #(GetMacroIcons()); local macroPopupIcon, macroPopupButton; local macroPopupOffset = FauxScrollFrame_GetOffset(MacroPopupScrollFrame); local index; local texture;
for i=1, NUM_MACRO_ICONS_SHOWN do macroPopupIcon = _G["MacroPopupButton"..i.."Icon"]; macroPopupButton = _G["MacroPopupButton"..i]; index = (macroPopupOffset * NUM_ICONS_PER_ROW) + i; texture = GetSpellorMacroIconInfo(index); if ( index <= numMacroIcons and texture ) then macroPopupIcon:SetTexture("INTERFACE\\ICONS\\"..texture);
That worked perfectly! The only difference is that mine wasn't on those lines.
For anyone else wanting to fix this on their own, look for the lines:
local function Hooked_MacroPopupFrame_Update()
and
macroPopupButton:Hide();
Place the update info posted by JudFromHud between those two lines and save the lua file. Mine started working immediately upon opening my macros, even though I was still in the game when I changed it.
I understand this addon was designed with simplicity in mind, but it would be great if it could work with other macro addons, such as iMacro. Or at least have a drop-down option to view icons by category. Thanks for updating this, it's a very lightweight and useful addon.
As of patch 3.3.3, this works just fine as long as you do not try to use it with Macro Bank. The two conflict and this mod just ceases to function. Other than that, great!
Not sure if it works with 3.2 with no problems or not - but did work fine (or at least seemed to - up to 3.1.
Unless some coding was changed in WoW itself with the release of 3.2 I don't see why this wouldn't work with 3.2. I'll try it shortly and see if there is any problems or not.
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Posted Dec 2, 2011For anyone having issues after 4.3 you have to replace lines 93-105 in the lua with the code below...
starting at line 93...
local numMacroIcons = #(GetMacroIcons());
local macroPopupIcon, macroPopupButton;
local macroPopupOffset = FauxScrollFrame_GetOffset(MacroPopupScrollFrame);
local index;
local texture;
for i=1, NUM_MACRO_ICONS_SHOWN do
macroPopupIcon = _G["MacroPopupButton"..i.."Icon"];
macroPopupButton = _G["MacroPopupButton"..i];
index = (macroPopupOffset * NUM_ICONS_PER_ROW) + i;
texture = GetSpellorMacroIconInfo(index);
if ( index <= numMacroIcons and texture ) then
macroPopupIcon:SetTexture("INTERFACE\\ICONS\\"..texture);
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Posted Jan 31, 2013@JudFromHud
That worked perfectly! The only difference is that mine wasn't on those lines.
For anyone else wanting to fix this on their own, look for the lines:
local function Hooked_MacroPopupFrame_Update()
and
macroPopupButton:Hide();
Place the update info posted by JudFromHud between those two lines and save the lua file. Mine started working immediately upon opening my macros, even though I was still in the game when I changed it.
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Posted Oct 27, 2011i love it. but it would be nice if we could get the same benefit on the other icon selection screens in game, specifically, the guild bank tabs.
thanks for the great addon.
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Posted Nov 28, 2011Love it and agree with the previous commenter about possible support for the guild bank tabs.
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Posted Aug 15, 2011although mostly use #tooltip
thanks.
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Posted May 4, 2011will still try it out.
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Posted May 4, 2011buttons at the top of the icon window:
warrior warlock rogue mage hunter deathknight druid shaman priest paladin and Misc
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Posted Apr 6, 2011-
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Posted Nov 17, 2010-
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Posted Nov 12, 2010-
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Posted Oct 12, 2010-
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Posted Oct 24, 2010-
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Posted Sep 28, 2010Would love to see the same functionality with bank frame.
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Posted Apr 21, 2010-
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Posted Sep 5, 2009Unless some coding was changed in WoW itself with the release of 3.2 I don't see why this wouldn't work with 3.2. I'll try it shortly and see if there is any problems or not.
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Posted Aug 6, 2009-
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Posted Mar 6, 2009