LargerMacroIconSelection
Shows you a much bigger icon selection frame
Supports Macros, the Equipment Manager, Guild Bank, Warbanks and includes a search box!
(The icon selector window is no longer resizable)
Notice 2024-08-08: LargerMacroIconSelection briefly used IconFileNames as a separate addon but it's now in LargerMacroIconSelectionData, so you can safely remove the IconFileNames addon.
For anyone having issues after 4.3 you have to replace lines 93-105 in the lua with the code below...
starting at line 93...
local numMacroIcons = #(GetMacroIcons());
local macroPopupIcon, macroPopupButton;
local macroPopupOffset = FauxScrollFrame_GetOffset(MacroPopupScrollFrame);
local index;
local texture;
for i=1, NUM_MACRO_ICONS_SHOWN do
macroPopupIcon = _G["MacroPopupButton"..i.."Icon"];
macroPopupButton = _G["MacroPopupButton"..i];
index = (macroPopupOffset * NUM_ICONS_PER_ROW) + i;
texture = GetSpellorMacroIconInfo(index);
if ( index <= numMacroIcons and texture ) then
macroPopupIcon:SetTexture("INTERFACE\\ICONS\\"..texture);
@JudFromHud
That worked perfectly! The only difference is that mine wasn't on those lines.
For anyone else wanting to fix this on their own, look for the lines:
local function Hooked_MacroPopupFrame_Update()
and
macroPopupButton:Hide();
Place the update info posted by JudFromHud between those two lines and save the lua file. Mine started working immediately upon opening my macros, even though I was still in the game when I changed it.
i love it. but it would be nice if we could get the same benefit on the other icon selection screens in game, specifically, the guild bank tabs.
thanks for the great addon.
Love it and agree with the previous commenter about possible support for the guild bank tabs.
although mostly use #tooltip
thanks.
will still try it out.
buttons at the top of the icon window:
warrior warlock rogue mage hunter deathknight druid shaman priest paladin and Misc
Would love to see the same functionality with bank frame.
Unless some coding was changed in WoW itself with the release of 3.2 I don't see why this wouldn't work with 3.2. I'll try it shortly and see if there is any problems or not.