No, it only shows you the data that Blizzard sends back to the client, which is limited to dungeons that you are eligible to join. In other words, it won't show you anything that you cannot see in the LFG pane by playing with the Type dropdown.
For faster updates try editing the last line of the core lua file: dataobj:ScheduleRepeatingTimer(function() RequestLFDPlayerLockInfo() end, 1) That's what I changed it to.
I don't write LUA script but it's pretty clear what it does.
It is showing for me, but it's auto-updating is slow, it seems to use a rough minute or two to actually change state between "none" and showing one of the icons.
Is there a code I can change in a file, or something that you can do, to make it update faster? It insta-updates if I open the LFG and close it, but without this 'forcing' it uses a minute or so.
Also, is there something that can be done so that it gives you a sound message, or glows, opens a window or something else that helps you note that it has changed state to "active"?
It does indeed update once a minute. You can update it faster just by toggling the LFG pane on and off. If you want to change the interval, check the bottom of the Core.lua file. The very last line establishes the timer. But be warned - WoW seems to ignore attempts to update too fast (I'm guessing every 10 seconds or so, but I haven't tested).
I haven't considered doing any of that. On my realm, Tank is almost always available for CtA for both Cata heroics and Zandalari heroics. Don't think I can make it glow, as LDB modules don't have direct access to their displayed frame.
Please help :)
dataobj:ScheduleRepeatingTimer(function() RequestLFDPlayerLockInfo() end, 1)
That's what I changed it to.
I don't write LUA script but it's pretty clear what it does.
Is there a code I can change in a file, or something that you can do, to make it update faster?
It insta-updates if I open the LFG and close it, but without this 'forcing' it uses a minute or so.