PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jun 2, 2010My own AddOn, PitBull (http://wow.curse.com/downloads/wow-addons/details/settheory.aspx) integrates with Talented (and other AddOns/UI features) and allows you to create sets of AddOn configurations which can then be activated with a couple of clicks. For example, you can define a healing set that activates your talents, prompts you to switch in the correct glyphs, equips your healing gear, activates your healing buffs, changes your keybinds, configures your bars, activates the right indicators (e.g. Power Auras), loads different addons, change your unit frames and select profiles for any Ace-enabled addon. In short you can radically change your UI in a few seconds whenever you want to change play-styles.
There's much more you can do, find out more information at: http://wow.curse.com/downloads/wow-addons/details/settheory.aspx .
Thanks, Dan.
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Posted Jun 1, 20101) When I put text and indicator icons in the same place (eg Blank Space > Middle) the alignment goes wonky. Instead of being centered around the true center of the block of stuff it seems to center around the number of items in the block. When I add the master looter and leader icons along with my name everything shifts quite far to the right. I'd be happy with either centering around everything, or centering around the text, then slapping the icons on the side and not realigning at all.
2) I have my targets buffs on top of the target frame and aligned to the left. I have debuffs above and right. In Pitbull3 they wouldn't overlap, they would avoid each other. They don't seem to do that in Pitbull4. Here's a screenshot of the Pitbul3 config (note the debuffs don't actually move up, they are still lined up with the buffs, but the first row becomes shorter if need be) http://i26.photobucket.com/albums/c138/SycoBob/WoW UI/WoWScrnShot_060110_163954.jpg
And one small suggestion/feature request: a way to fine tune the positions of indicator icons and text would be fantastic. In addition to being able to choose, say, Health Bar > Right let us also have Offset X/Y. I have textures around my frames so I like to move things a little to make it all line up nicer.
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Posted Jun 1, 2010-
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Posted Jun 2, 2010There's a ticket to add support for that. It's unlikely you'll ever get support for them exactly like they were in PB3. To be honest, I don't understand why anyone would like that format. The buffs and debuffs were no determinstic. Lots of people were confused by what was and was not a buff/debuff. With the change to properly color code the aura borders, it would create even more confusion. Additionally, it would complicate the aura layout a lot. Why don't you just split the auras so that half of the top of the frame is buffs and the other half is debuffs.
There's also a ticket for offsets, but they're complicated by how we handle anchoring. There will be solutions to this eventually. It's just not in there now.
All in all I don't think your issues are worthy of moving back to PB3. PB3 isn't supported, has a lot of bugs and lacks a lot of support for some recent changes to the game.
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Posted Jun 1, 2010-
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Posted May 31, 2010-
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Posted May 31, 2010-
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Posted May 31, 2010-
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Posted May 31, 2010That is great. Can't wait :D
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Posted May 31, 2010@Devius, If you mean that you want a more than one player and target frame with different layouts. You can't do this right now but it is coming soon. I can't tell you when but the code for it is mostly done, I just keep running into kinks that keep me from releasing it.
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Posted May 31, 2010First of all great update to a great addon.
I have one question for you. Is it possible to use two different layouts for the same frame ? For example I am using a layout for my player's frame, but i would also like to be able to set a second layout for my player's frame (and the same for my target frame) as well (kind of like a HUD).
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Posted May 26, 2010I am trying to change the textures on the bars but the only one I have access to is the Blizzard one.
Do I need to add further textures and how?
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Posted May 26, 2010http://wow.curse.com/downloads/wow-addons/details/sharedmedia.aspx
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Posted May 26, 2010-
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Posted May 27, 2010-
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Posted May 25, 2010-
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Posted May 25, 2010-
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Posted May 25, 2010Thanks....
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Posted May 26, 2010You've got several options outside of something like that:
a) Use Clique and create a click binding to do this when clicking on the unit frame. Setting Clique to run the macro: /click FOM_FeedButton will do the trick. Of course this would apply to clicking anywhere on the unit frame and not just on the happiness icon.
b) Using the keybinding feature of Feed-O-Matic.
c) Put the /click FOM_FeedButton macro on an action button and click that instead. If you're feeling very crafty and your actionbar addon supports this. You could put the button on top of where your happiness icon would be and set it not to show unless you have a pet out.
XPerl's support for Feed-O-Matic is works by moving the FOM_FeedButton. The problem with this is that PitBull4, is going to support multiple singleton frames shortly. Which means you'll be able to have two pet frames, both with happiness icons. Question then becomes, which icon would have the button placed over it. Finally, I tend to take the view that it's wrong to start mucking with another addon like that.