Project 2386
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Talented adds spec templates to the Talent UI.
Talented 3
Talented is getting a large update for wow 4. It will no longer replace the default UI but add a new Tab to it, with most of the previous functionality present.
There is an alpha release available on wowace. It's still missing some major parts, but it should give you an idea of the new interface.
Talented_Loader is no longer needed (and in fact will create problems if left installed, so remove it at once).
Update feature List
- Create and view templates for all classes and all pet types.
- Set a specific template as a target, and see it when you're spending your next talent point on level up.
- Apply complete templates with a single click, after a talent wipe.
- Hunters can view the spec of their pet and apply templates to them.
- Share your current build with other, or any template you've made.
- Import templates directly from the Blizzard Talent calculator, wowhead or wowdb.
- Export templates as URL to wowhead, wowdb or the Blizzard Talent calculator.
- Allow pet templates to be imported from and export to wowhead pet calculator.
- Inspection of other characters will also inspect their alternate spec, if they have one.
- A macro command /talented apply <template> allows to automatically apply a template based on its name.
Here's a link to show you exactly what it looks like in game: http://web.me.com/daeus/images/talented.jpg
Hopefully it helps, and hopefully it's something fixable. It doesn't prevent me from using it, but I figured I'd mention it in case the author wants to correct the bug. Thank you for the great addon in either case.
A reloadui will fix it.
Bug:
My NE warrior is lvl 74.
I'm trying to experiment with this build:
http://www.wowhead.com/?talent#LV0cZZVGtrgcdidcdczo
In the lower left corner Talented correctly indicates that I still have two talent points to spend.
However, when I want to add one point to Devastate, it does not let me do it.
I was able to rebuild talent templates for my other classes except my warrior.
Any idea?
My own issue, with a level 80 warrior, was that I was missing a talent point (only 70 to spend). Although Devastate was not shown as selected, the spell was available in my spellbook. That was a mess.
I did reset this spec on the trainer and the second time, it worked perfectly.
There are numerous reports of trouble with talents and specs, for people without Talented, so I'm still thinking it's a problem with Blizzard Database.
I have decided NOT to try to work on it until dust settles.
Try to disable Talented and to do it with the default UI. If it works, good, if not, you may need to reset this spec too.
example: a level 70 non-beastmaster pet will have 13 points to spend. i create a Ferocity template that uses exactly 13 points.
with an unspecced ferocity pet enabled, i take a look at the pet's talents, and am informed "you have 13 talent points left". i select the template for the 13-point ferocity template, and then attempt "Actions>Apply Template".
the error generated is: "Talented: Sorry, I can't apply this template because you don't have enough talent points available (need 13)!"
somewhere in the process of trying to repeat this, i caught the following error (after which i could not raise the pet talents window):
---
[2009/04/15 11:10:31-2350-x5]: Talented-2.0\pet.lua:68: attempt to index field '?' (a nil value)
Talented-2.0\pet.lua:10: in function `PET_TALENT_POINTS_CHANGED'
Talented-2.0\ui\menu.lua:119: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:563: in function <Interface\FrameXML\UIDropDownMenu.lua:539>:
<in C code>: in function `UIDropDownMenuButton_OnClick'
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
Talented-2.0\inspectui.lua:85: bad argument #1 to 'assert' (value expected)
Talented-2.0\inspectui.lua:85: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ber\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:119: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:118>
And since pets will reset their talents with every respecc i wonder if it´s possible to add different pet-templates too?