Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
That's odd. I've tried uninstalling it and I've tried /reload. But it seems to do it constantly.
I'm wondering if maybe your server/region/Internet is the problem, and if 5 seconds is too aggressive a refresh for you. Try editing Core.lua line 555: change the numbger 5 to 10 or 15, and see if that helps.
By the way, the "group found" sound effect only happens once per minute, so if you get a false positive like that it won't sound again for another minute.
asyou just removethe striptracking? in the settingsall the itemsare disabled, and the bandstill remains.thank you.
I so much appreciated that auto-refresh button. thank you!
Using r468-release and it's still sounding every now and then after joining a group.
Finally got it to do this when I sat in a group for a long time. No clue why it's doing that, but I added an extra check so it won't do the alert if you're in any kind of group. Hopefully that resolves it.
Awesome ^^
Will try it out tomorrow.
Really like the new Auto Refresh feature for LFG! Makes camping rare spawns like Poundfist SO much easier, thanks!
Would how ever be nice to disable the sound automaticly once you get invited to a group. Right now it seems as if it is still searching and finding groups in the background. Can be quite annoying sometimes.
I just tested and it stops the moment you get invited to a group. You may have been using the earlier alpha build? The alpha did what you mentioned, but the release build does not.
Rarity is not tracking kills correctly. is there any command to make rarity manually pull info from stats? over 5 characters on same account ive killed onyxia 83 times allthough rarity shows it as 23 which is the number my main character has on his statistics. How do i make rarity c ount the other kills aswell?
Rarity only tracks kills when they happen, not retroactively across your account. It will count retroactively for one character only, whichever character has the highest count. Since you installed Rarity after you'd already killed Onyxia across multiple characters, you need to manually modify the Rarity kill counter with the correct count. You will only need to do this once. As long as Rarity is running when you kill it, it will count it. This is working as intended for now, unfortunately. I'd like to improve this behavior in the future, but it's a lot of work and I don't have the time right now. :( Sorry about that!
Sorry, I think I'm a bit stoopid here. I can't figure out how to add more than one item to track in the progress bar.
I click in the tootlip of rare items to track and each item I click just replaces the current item in the progress bar. A default install shows two items listed so I know it can show more than one.
So, how do I add more than one?
Cheers
You can't do it manually. If you loot something that can drop two things, Rarity automatically puts both things in the bar. Try this on Isle of Giants, for example.
Thanks for the info Allara. Its nice to see developers that monitor the comments and provide quick responses. Keep up the good work.
Is there a way to stop tracking pets all together in one push of the button? I know I can go into the options and untrack pets individually, but I would like options to untrack all. Same with toys& items.
You can collapse them in the tooltip by clicking the header. There's no way to stop tracking them all at once, nor does that really serve any purpose. If you randomly make an attempt toward one of the pets, it doesn't matter that Rarity tracks that.
Same issue. But according to multiple posts on official forums, it's not Rarity's fault that it's happening. Happens with all addons disabled as well.
I get the following error message with Rarity after 6.2. I've added it to Wowace tickets but thought I'd post it here if anyone else was getting the same error.
Message: integer overflow attempting to store 2150755227
Time: 07/11/15 15:52:10
Count: 3
Stack: Interface\FrameXML\RaidFrame.lua:181: in function `RaidInfoFrame_Update'
Interface\FrameXML\RaidFrame.lua:84: in function <Interface\FrameXML\RaidFrame.lua:52>
Locals: scrollToSelected = true
scrollFrame = RaidInfoScrollFrame {
0 = <userdata>
buttons = <table> {
}
scrollChild = RaidInfoScrollFrameScrollChild {
}
scrollUp = RaidInfoScrollFrameScrollBarScrollUpButton {
}
scrollDown = RaidInfoScrollFrameScrollBarScrollDownButton {
}
scrollBar = RaidInfoScrollFrameScrollBar {
}
offset = 0
buttonHeight = 30
update = <function> defined @Interface\FrameXML\RaidFrame.lua:143
}
savedInstances = 3
savedWorldBosses = 0
instanceName = "Grimrail Depot"
instanceID = 2150755227
instanceReset = 0
instanceDifficulty = 2
locked = false
extended = false
instanceIDMostSig = 524550144
isRaid = false
maxPlayers = 5
difficultyName = "Heroic"
frameName = nil
frameNameText = nil
frameID = nil
frameReset = nil
width = nil
offset = 0
buttons = <table> {
1 = RaidInfoScrollFrameButton1 {
}
2 = RaidInfoScrollFrameButton2 {
}
3 = RaidInfoScrollFrameButton3 {
}
4 = RaidInfoScrollFrameButton4 {
}
5 = RaidInfoScrollFrameButton5 {
}
6 = RaidInfoScrollFrameButton6 {
}
7 = RaidInfoScrollFrameButton7 {
}
}
numButtons = 7
buttonHeight = 30
mouseIsOverScrollFrame = false
(for index) = 2
(for limit) = 7
(for step) = 1
i = 2
frame = RaidInfoScrollFrameButton2 {
difficulty = RaidInfoScrollFrameButton2Difficulty {
}
name = RaidInfoScrollFrameButton2Name {
}
instanceID = 2150755227
extended = RaidInfoScrollFrameButton2Extended {
}
0 = <userdata>
reset = RaidInfoScrollFrameButton2Reset {
}
}
index = 2
Small visual bug in the mounts section, the Wild Goretusk that is purchased from Saberstalkers in Tanaan, is showing the Mists icon infront of it instead of Warlords.
Also would it be possible to get the "Medallion of the Legion" added to the default tracked items
Wowhead: http://www.wowhead.com/item=128315/medallion-of-the-legion
ItemID: 128315
Drops from 4 NPCs: 95054,95044,95053,95056