Rarity
NEW:
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
Can we add two toys that drop from rares in Draenor please - http://www.wowhead.com/item=127652/felflame-campfire and http://www.wowhead.com/item=119163/soul-inhaler
HEHE UPS, yeah i did, i used curse cliend and then pressed the web, but think i must had chosen Rarity instead of Rematch :D sorry bout that.
You commented on the wrong addon, I think.
Hey!
I noticed that sometimes rarity doesn't count my loots. After cheking my addons and thinking about it, I realised that I have an addon called "Autolootplus" (curse link: http://www.curse.com/addons/wow/auto-loot-plus) installed. (There are other addons that do the same but I picked this one.) What it does is basically makes looting so fast that it bypasses the loot window, so when multiple people are trying to loot something (Tanaan rares, early expansion loot lag etc) it will still loot the items for me instantly, there is no "that corpse is busy right now" error message. So it's a great little addon, but seems like rarity doesn't like it. :( I don't really want to choose between the two addon, so can you please maybe take a look and see if it can be fixed? Thanks in advance.
Addons that intentionally interfere with looting will prevent Rarity from working.
Ah, well, that's unfortunate. I was hoping that there can be a workaround for that. :( Thanks anyways.
What happens if I update to the latest version and one or more item which are new in this version are already in my user defined items? Like the "Coin of Many Faces": I already made a custom entry in the menu for it. When I update, will there be a problem with double IDs? Or will the addon remove my custom entry? And will my recorded tries for the user defined item carry over to the offical entry then?
And another thing: Am I to blind or are the 4 pandaren spirits (which can be looted from the 4 different "Pandaren Spirit Pet Supplies") not included? If they are not included, here are some infos:
I'm honestly not quite sure what will happen in that scenario, having never tried it myself. If your custom item is named exactly like the new default item, it will likely do a merging of your data and the defaults. But you'd have to try it to see. I'd recommend backing up your saved variables and trying it out.
I'll get the Pandaren Spirits added.
I'll tried it and the items didn't merge (I think it was because I created it with the german name). So I edited my saved files manually to add the previous statistics to the new "official" entry and than deleted my manually created entry. Now everything is fine :D
Ah yes, you would have to have made it with the English name that exactly matches the item name.
The stats[kill count] are working but where it should say Undefeated or Defeated it's just blank. And according to WoWhead his ID is 19622 but the addon has it as 99999 could that be the cause?
I guess the other problem is this:
Your lockout function just checks for the name.
We got one Kael'thas Sunstrider in The Eye and one in Magisters' Terrace.
They are different bosses but still the same name. If you kill one of them both will be flagged as defeated.
Ashes of A'lar attempts are counted based on your Statistics for that boss. If your Statistics are not working, that would be a Blizzard bug. It's been 6 years since I obtained that mount so I haven't tested it in that long, but I see no reason for it to stop working unless there's a bug on Blizzard's side.
I'll have to test the MgT instance lock again. When I implemented this originally, it was working correctly. Again, Blizzard may have changed something on their end.
Hey guys. Thanks for trying to help. All Rarity items that utilize Statistics for kill detection have NPC ID as 99999. This prevents Rarity from detecting the kill or loot. This is working as intended.
Lock IDs function using English strings for the boss names, which are then translated to your local language using a library. This is because the only way to detect instance locks is by scanning the tooltip, which only contains the boss name in your language, followed by whether the boss has been defeated or not.
When I implemented this feature, only MgT worked properly. The Eye's lock tooltip did not include boss names. Therefore, including Kael'thas for MgT was correct, and defeat detection did not work for Ashes of Al'ar. Blizzard may have changed this recently—I'll have to test both instances to see. If so, Rarity's configuration will not work properly.
Basically all of this is working as intended, unless Blizzard made a change to their lock tooltips, which requires testing to find out.
Yes, now you can see your lockout per Boss for The Eye. Did a run yesterday. Maybe they added it for all bc raids.
Are you sure that you can scan only for the name? Savedinstances for example can distinguish between a nornal id or a hero id.
Sorry—what I meant was it's just strings, no IDs. It's instance name and type, boss name, and whether it's defeated. Rarity only handles the boss name because (prior to WoD) there were only two bosses that appeared twice: Ragnaros and Kael'thas. Neither of those bosses had lock tooltips implemented in one of their locations, so the effect was there was nothing in-game with duplicate boss names.
Now that Blizzard has apparently fixed this, I need to extend Rarity to also check the instance name. So until I can get time to work on that, I'll have to remove defeat detection from MgT entirely. Possibly Ragnaros, too, if they also added him to the Molten Core lock tooltip.
NPC ID for Kael'thas Sunstrider is wrong in The Eye/Tempest Keep and not shwoing if have I killed him that week or not because of it. Also it says I have killed Kael'thas Sunstrider in Magisters Terrace when I have not.
It looks like a raidwide drop with a ~0.1% chance in Karazhan.
Can someone help me configure rarity for this item http://www.wowhead.com/item=30674/? Please, English is not my main language and i have trouble doing this.
Any idea for a similar addon for 3.3.5?
Thanks