ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
Would it be possible to add a text coloring option and a pet health color option?
I still have some issues with the highlight dispellable debuffs, even with the lastest update. i can enable it in auras section, but nothing happens when i get a debuff on me or on party members/target. Otherwise, thx for your work and for the hotfixes for BG queue :)
I am working on some additional bar designs, as soon as I have them tweaked I will let you know, Ive gone through almost all of the unit frame mods and ag is the only one that fit me. I figure I should give back lol.
They're are some errors once in a while but nothing then an aura not working or something minor. I can't wait for a new stable release but as it seems the OLD non compatible build, is actually a hell of a lot stable.
Also, I cannot fix errors if you don't post them.
portraits are an optional component and need to be enabled before you can change the settings, click on the modules section then hit the checkbox next to portrait and they should show up under the units settings like everything else.
As for the buff/debuff, the options are under the aura section, but do not have a size setting only a row/column setting (*would be one of my suggested additions*)
i cant right click on the player,pet, party frame while in instance..nothing happen.
Two questions: Buffs/Debuffs are quite small, is there an option to increase the size anywhere? And, where is the option to include portraits on the frames?
1. ag_UnitFrames-r696-release\modules\auras\auras.lua:308: attempt to index field 'Aura1' (a nil value)
ag_UnitFrames-r696-release\modules\auras\auras.lua:264: in function `AuraPositions'
ag_UnitFrames-r696-release\modules\auras\auras.lua:205: in function `?'
ag_UnitFrames-r696-release\ag_UnitClass.lua:121: in function `ExecModuleMethods'
ag_UnitFrames-r696-release\ag_UnitClass.lua:344: in function `ApplyLayout'
ag_UnitFrames-r696-release\ag_UnitClass.lua:372: in function `Enable'
ag_UnitFrames-r696-release\ag_UnitClass.lua:77: in function `TypeReset'
ag_UnitFrames-r696-release\ag_UnitClass.lua:93: in function `UnitReset'
ag_UnitFrames-r696-release\ag_UnitClass.lua:62: in function `init'
ag_UnitFrames-r696-release\ag_UnitClass.lua:28: in function `new'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:168: in function `CreateUnit'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:72: in function `LoadSoloUnits'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:61: in function `LoadUnit'
...:
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceConfigDialog-3.0-34:786: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:605>
AceConfigDialog-3.0-34:840: in function <...nfig-
3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:839>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-23 (AltClickInvite):305: in function `Fire'
...te\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:53: in function <...te\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:49>:
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Thanks in advance. Almost there..!
The strange red bar is an overhealing module called 'IncomingHeals' uncheck it if you dont like the red bar sticking out at overheals.
First, I'd like to say I just downloaded the newest version and I'm not having the problems with the battlegrounds window as previous comments have mentioned, so that must have been fixed FYI to all looking into this mod.
Second, one thing I've noticed is this odd red line that appears whenever I cast. It appears next to my HP bar and is similar to the 'lag' line on other cast bar mods that gives you a gauge on chain casting with lag. The below link will show you a screenshot. It is longer for longer casts, this is for a roughly 2sec holy light imagine what ressurect looks like. I disabled the built in cast bar for now and I still get this line anytime I cast. Is there a fix for this or can you fix it soon please? I wouldnt mind if it were indeed a chain casting / lag gauge but it should be inside the bar not outside. Please help. You will also notice I have a different cast bar mod I tried to disable it as well thinking there may have been some sort of conflict but this red bar appears no matter what I disable or enable. Screenshot of Red Thing
Also the DK-Icon is still the paladin classicon! (see already opened ticket since Nov 2008: http://www.wowace.com/projects/ag_unitframes/tickets/21-wrong-entry-for-class-icons-deathknight-in-ag_extra/)
1. ag_UnitFrames-r696-release\modules\auras\auras.lua:308: attempt to index field 'Aura1' (a nil value)
ag_UnitFrames-r696-release\modules\auras\auras.lua:264: in function `AuraPositions'
ag_UnitFrames-r696-release\modules\auras\auras.lua:205: in function `?'
ag_UnitFrames-r696-release\ag_UnitClass.lua:121: in function `ExecModuleMethods'
ag_UnitFrames-r696-release\ag_UnitClass.lua:344: in function `ApplyLayout'
ag_UnitFrames-r696-release\ag_UnitClass.lua:372: in function `Enable'
ag_UnitFrames-r696-release\ag_UnitClass.lua:77: in function `TypeReset'
ag_UnitFrames-r696-release\ag_UnitClass.lua:93: in function `UnitReset'
ag_UnitFrames-r696-release\ag_UnitClass.lua:62: in function `init'
ag_UnitFrames-r696-release\ag_UnitClass.lua:28: in function `new'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:168: in function `CreateUnit'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:72: in function `LoadSoloUnits'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:61: in function `LoadUnit'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:49: in function `LoadUnits'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:393: in function `?'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:961: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:958>
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Any ideas..? Thanks in advance. I love this mod and want to continue using it.