This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
Not sure if this is a bug since I only happened to try it once so I dont want to make a ticket yet, but there *may* be a problem with the vendor purchasing. This happened on an alch toon. I believe I had 4 imbued vials, and queued up something that needed 2 more (total of 6). When visiting the vendor it should have only bought 1 stack of 5 vials, but it bought 2. The numbers might not be exact since I wasn't paying that much attention, but basically it bought 2 stacks when it should have only bought 1. Not sure if the issue was with it thinking I needed 2 vials and buying 2 from the vendor, even though they are stacks of 5 and not individual items, or if its something different, but wanted to let you know. Next time I do some crafting on that toon I'll pay more attention to try to get more/better info and report back.
right now the puchase/retrieval is purely automatic. if it worked. purchasing probably works better than bank retrieval. i'll add a gui element to instigate it when i can. it'll probably end up on the queue/shopping list frame rather than the vendor frame.
a numeric queue number will also be thrown in when i can get to it.
Second. I have tried to read all the comments but can not find anything about the Add All to que button. It is not adding all craftable for me at this time. Just one at a time. Also would love to see the ability to input a number. . example . . manual entry of 25 for example.
I have been waiting for the retrieval and purchase option, but it does not seem to work for me while running Bagnon. I did not get a button anywhere to retrieve from bank. Did I miss something?
I wanted to mention that auctioneer has a new thing called Glypher and it scans for the most profitable glyphs in the AH and I assume in your skillbook and it has a button that says " add to skillet" and considering you're making a new tradeskill mod maybe you aught to contact the authors of auctioneer to let them know you're working on a new mod so they can update the Glypher UI accordingly.
Automatic bank retrievals seems to have the same problem as ATSW had with that feature. It only retrieves the first material item and then shows the Blizzard error that the bags are full although they are not and I don't have any special bags either. Is this a known problem or should I create a ticket for it?
i'm trying to support addonloader, so maybe i broke something. i normally have it enabled (i think) so lemme look into it.
keep in mind that if you enable addonloader after starting up wow, it can confuse mods that rely on it (same with disabling it, i think). this makes debugging a pain in the butt...
thanks. yeah, the queue frame is bothering a lot of people. i'm still not sure how i want to handle it. my thinking right now is to have it dock with the main window when the main window is open. then have it be free floating when it's needed as the shopping list like at the ah (in its own saved position).
good work so far, as we've come to expect after skillet, this is top work. One thing i noticed is that the Queue window keeps opening no matter what you do, which is quite annoying, any thoughts on that, or if it will be tethered to the main window? Would be better to have it on the side connected to the main window (can have an arrow to open and close it "into" the main window).
gm128: right now, gw is recording and retaining recipe info for any trade it comes across. if you browse the full trade links, it'll record info for pretty much every spell out there. this data is about 1.5-2mb or so, last i checked.
during execution, some additional data is generated and retained for each trade skill you browse. this data is only needed for that specific trade skill and can be dumped when you view a new trade skill. i need to wipe that data when you change trades.
i think the nature of the mod is going to mean it's going to use some memory....
wmerkens: torhal made a further refinement on the api last night, so i need to make a small adjustment. i suspect you're getting an error about getting a string where you expected a function which is killing the detrail frame code.
Is there anyway to optimize the amount of memory GnomeWorks is using? It's using almost 700 kilobytes on its own, with LPT3.1 it can use a couple megabytes.
latest revision address some arl code. torhal was kind enough to revise some of the arl api features so the latest arl should work with this revision to provide some filtering options and recipe source information in the detail frame...
Date: 2010-05-31 21:15:57
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\GnomeWorks\Queue.lua line 763:
bad argument #1 to 'wipe' (table expected, got nil)
Debug:
[C]: ?
[C]: wipe()
GnomeWorks\Queue.lua:763
GnomeWorks\Queue.lua:761
Also I was thinking, I like being able to hide the recipes that are gray and or recipes that wont give me a skill level. I liked the drop down menu on Skillet that corresponds to the different difficulty of recipes and how it would hide them when you clicked the buttons. Any plans on putting something like that in GW? :)
bsmorgan: not sure when i'd consider this a straight alpha. there's a ton of features missing, but it can actually craft and i don't think it suffers from any crippling errors. but it's definitely for the adventurous. progress kind of depends on how much free time i have and just what exactly i turn my attention to. i'm trying to balance between polishing some features and roughing in others .. the polishing takes a lot longer.
lusitan: i need to add profession linking still. i suppose i could include some kind of barker button, but i'm not so sure that belongs in this mod. btw, select(2,GetSpellLink("Jewelcrafting")) gives your profession link. you don't need to open your tradeskill to grab a link.
i would expect glypher will work with gw.
psymo: did you have anything queued that use those mats? as you queue recipes, the reagents they use will be reserved for those skills.
how many vials does that toon still have? i tried to account for stack size, but it's possible i messed something up.
Not sure if this is a bug since I only happened to try it once so I dont want to make a ticket yet, but there *may* be a problem with the vendor purchasing. This happened on an alch toon. I believe I had 4 imbued vials, and queued up something that needed 2 more (total of 6). When visiting the vendor it should have only bought 1 stack of 5 vials, but it bought 2. The numbers might not be exact since I wasn't paying that much attention, but basically it bought 2 stacks when it should have only bought 1. Not sure if the issue was with it thinking I needed 2 vials and buying 2 from the vendor, even though they are stacks of 5 and not individual items, or if its something different, but wanted to let you know. Next time I do some crafting on that toon I'll pay more attention to try to get more/better info and report back.
Found that out. The auto vendor worked great. Bank however is crashing. Ill post log when I get home.
right now the puchase/retrieval is purely automatic. if it worked. purchasing probably works better than bank retrieval. i'll add a gui element to instigate it when i can. it'll probably end up on the queue/shopping list frame rather than the vendor frame.
a numeric queue number will also be thrown in when i can get to it.
First LOVING IT! Thank you for the hard work.
Second. I have tried to read all the comments but can not find anything about the Add All to que button. It is not adding all craftable for me at this time. Just one at a time. Also would love to see the ability to input a number. . example . . manual entry of 25 for example.
I have been waiting for the retrieval and purchase option, but it does not seem to work for me while running Bagnon. I did not get a button anywhere to retrieve from bank. Did I miss something?
Thanks again!
I wanted to mention that auctioneer has a new thing called Glypher and it scans for the most profitable glyphs in the AH and I assume in your skillbook and it has a button that says " add to skillet" and considering you're making a new tradeskill mod maybe you aught to contact the authors of auctioneer to let them know you're working on a new mod so they can update the Glypher UI accordingly.
go ahead and create a ticket.
Automatic bank retrievals seems to have the same problem as ATSW had with that feature. It only retrieves the first material item and then shows the Blizzard error that the bags are full although they are not and I don't have any special bags either. Is this a known problem or should I create a ticket for it?
i'm trying to support addonloader, so maybe i broke something. i normally have it enabled (i think) so lemme look into it.
keep in mind that if you enable addonloader after starting up wow, it can confuse mods that rely on it (same with disabling it, i think). this makes debugging a pain in the butt...
Hey,
I have an issue with this and AddonLoader. Whenever addonloader is a loaded GnomeWorks window won't show. If I switch of AL it works fine.
Known issue or just me?
thanks. yeah, the queue frame is bothering a lot of people. i'm still not sure how i want to handle it. my thinking right now is to have it dock with the main window when the main window is open. then have it be free floating when it's needed as the shopping list like at the ah (in its own saved position).
Hi lilsparky,
good work so far, as we've come to expect after skillet, this is top work. One thing i noticed is that the Queue window keeps opening no matter what you do, which is quite annoying, any thoughts on that, or if it will be tethered to the main window? Would be better to have it on the side connected to the main window (can have an arrow to open and close it "into" the main window).
Cheers, Alex
gm128: right now, gw is recording and retaining recipe info for any trade it comes across. if you browse the full trade links, it'll record info for pretty much every spell out there. this data is about 1.5-2mb or so, last i checked.
during execution, some additional data is generated and retained for each trade skill you browse. this data is only needed for that specific trade skill and can be dumped when you view a new trade skill. i need to wipe that data when you change trades.
i think the nature of the mod is going to mean it's going to use some memory....
wmerkens: torhal made a further refinement on the api last night, so i need to make a small adjustment. i suspect you're getting an error about getting a string where you expected a function which is killing the detrail frame code.
I think you still have a integration issue with ARL.
GW r22, ARL v1.1.0-beta2-23-g1c60bdb
Enchanting, Tailoring, Cooking and First Aid doing this.
If i switch toon's to a BS or a JC I suspect this will occur for any profession.
pick any recipe other than first, bottom left where description is, tooltip is always first recipe in list even if description says otherwise.
Is there anyway to optimize the amount of memory GnomeWorks is using? It's using almost 700 kilobytes on its own, with LPT3.1 it can use a couple megabytes.
latest revision address some arl code. torhal was kind enough to revise some of the arl api features so the latest arl should work with this revision to provide some filtering options and recipe source information in the detail frame...
Pretty sure I was on my warlock looking at her Inscription. I think i got that error when I clicked the milling button.
right-click the recipe column header for difficulty filtering options.
i'll look into that nil error. whose skill were you viewing when that error popped? logged in player, alt, or complete stranger?
Anyone got this error yet?
Date: 2010-05-31 21:15:57
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\GnomeWorks\Queue.lua line 763:
bad argument #1 to 'wipe' (table expected, got nil)
Debug:
[C]: ?
[C]: wipe()
GnomeWorks\Queue.lua:763
GnomeWorks\Queue.lua:761
Also I was thinking, I like being able to hide the recipes that are gray and or recipes that wont give me a skill level. I liked the drop down menu on Skillet that corresponds to the different difficulty of recipes and how it would hide them when you clicked the buttons. Any plans on putting something like that in GW? :)
bsmorgan: not sure when i'd consider this a straight alpha. there's a ton of features missing, but it can actually craft and i don't think it suffers from any crippling errors. but it's definitely for the adventurous. progress kind of depends on how much free time i have and just what exactly i turn my attention to. i'm trying to balance between polishing some features and roughing in others .. the polishing takes a lot longer.
lusitan: i need to add profession linking still. i suppose i could include some kind of barker button, but i'm not so sure that belongs in this mod. btw, select(2,GetSpellLink("Jewelcrafting")) gives your profession link. you don't need to open your tradeskill to grab a link.
i would expect glypher will work with gw.
psymo: did you have anything queued that use those mats? as you queue recipes, the reagents they use will be reserved for those skills.