PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I am a new Pitbull 4 convert from Xperl and love it. I am all set up bar one problem...I cannot get the health values to show up on the HP bar. Is there something I am missing? I do not get any error msg's and the mana shows up, just not the HP. Hard to call for 30% BL when I don't even know where it is!! Any help would be most welcome and thanks.
Cool, splitting the modules should help a lot in determining the culprit. I just thought Aura and VisualHeal would suffer similar performance issues to CastBar since in the middle of combat you've got tons of things procing for everyone and heals flying everywhere, and updating those constantly would be a lot to process.
Would it be possible to set a larger update window for CastBar to get better performance? Or maybe even for other modules as well that poll a lot?
[string "Pitbull4_LuaTexts:Player:HP percent"]:1:unexpected symbol near '['
If this makes any sense, thanks in advance for your help. If it doesn't, well then have a good day!
Clooze, I suspect you mean the text is wrong. You probably set the text on that bar to be the health. Look under the Texts tab in the layout editor.
Chocozurean, The performance difference between LuaTexts and DogTagTexts is much narrower than when I first added LuaTexts. There were some performance issues with the PB4 use of LibDogTag that created this larger gap. So I'm not terribly surprised you didn't see a huge difference.
Aura, VisualHeal and Highlight module should be pretty well behaved. I have a theory why CastBar is creating problems for you. CastBar basically works by keeping track of who is casting and then updating those castbars on a constant basis. It keeps track of all of this information even if there isn't a CastBar enabled on any visible frame.
Typically this isn't in itself a big deal. But I believe that some of those table entries aren't getting cleaned up and so that's creating a performance drain.
We're sorta in the process of splitting modules out into separate addons and making them load on demand. This will offer a small performance benefit for people that don't want to use a lot of the modules and should make it easier to benchmark specific modules since they'll show up as separate addons.
http://www.wowace.com/projects/pitbull4/tickets
You can use your curse username and password to log in there.
Anyone know what I do wrong in here?
Hi, I love Pitbull4, but recently I realized it has been the reason why my FPS in raids is near 0 (FPS is very smooth using default Blizz frames). In Pitbulls defense, my CPU is very old (Celeron D). I've been experimenting with unloading modules to see how it would affect performance.
Testing was done in AV. At first I thought it might be DogTags, but switching it with LuaText didn't do much. Instead I tried unloading pretty much everything except the basics (LuaText, Health, Power, XP + Rep bars) and some things I thought wouldn't be the source of the issue (Background, Border, Leader, Master Looter) and I got playable performance. Adding on Cast Bar and Cast Bar Latency just destroys performance even when my Raid units don't have those bars enabled.
Ideally I'd like to get some additional modules loaded for raids (Auras, Cast Bar, VisualHeals, Highlights) but these seem like they'd be the most CPU intensive - is that correct? Is there an easy way to benchmark these modules? Is there anything else I (or someone else in my situation) could be doing to attenuate these issues? Thanks!
I cant seem to get my mana bar 2 make the correct mana. it like copies my hp bar. plz help
So far so good! The configuration is completely different, which will take some getting used to. However, I cannot figure out how to make is so the Player Frame does not have a Cast Bar, but the Target Frame does. Possible with this build? I was able to do that before 3.0 but I can't now. :(